- Added customizable border textures. They will be defined with the
MAPINFO keyword 'bordertexture' and are settable per map. - Fixed: When used in DECORATE A_Explode must use A_ExplodeParms. - Added custom label support to A_Chase. To enable resurrection from the customizable version I also moved all A_VileChase stuff into p_enemy.cpp. SVN r437 (trunk)
This commit is contained in:
parent
34719e8d58
commit
ec2e63c6d3
15 changed files with 294 additions and 213 deletions
|
|
@ -369,7 +369,7 @@ void WI_LoadBackground(bool isenterpic)
|
|||
|
||||
case GAME_Strife:
|
||||
default:
|
||||
// Strife doesn't have an intermission pic so choose something neutral!
|
||||
// Strife doesn't have an intermission pic so choose something neutral.
|
||||
if (isenterpic) return;
|
||||
lumpname = gameinfo.borderFlat;
|
||||
break;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue