- Added customizable border textures. They will be defined with the

MAPINFO keyword 'bordertexture' and are settable per map.
- Fixed: When used in DECORATE A_Explode must use A_ExplodeParms.
- Added custom label support to A_Chase. To enable resurrection from the
  customizable version I also moved all A_VileChase stuff into p_enemy.cpp.


SVN r437 (trunk)
This commit is contained in:
Christoph Oelckers 2007-01-05 22:08:57 +00:00
commit ec2e63c6d3
15 changed files with 294 additions and 213 deletions

View file

@ -369,7 +369,7 @@ void WI_LoadBackground(bool isenterpic)
case GAME_Strife:
default:
// Strife doesn't have an intermission pic so choose something neutral!
// Strife doesn't have an intermission pic so choose something neutral.
if (isenterpic) return;
lumpname = gameinfo.borderFlat;
break;