Merge branch 'master' into float
# Conflicts: # src/g_hexen/a_fighterplayer.cpp
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commit
ec3be2531a
4 changed files with 16 additions and 6 deletions
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@ -27,7 +27,7 @@ static FRandom pr_fpatk ("FPunchAttack");
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void AdjustPlayerAngle (AActor *pmo, FTranslatedLineTarget *t)
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{
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DAngle difference = deltaangle(pmo->Angles.Yaw, t->angleFromSource);
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DAngle difference = deltaangle(pmo->Angles.Yaw, pmo->_f_AngleTo(t->linetarget););
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if (fabs(difference) > MAX_ANGLE_ADJUST)
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{
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if (difference > 0)
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