Merge branch 'master' into float

# Conflicts:
#	src/g_hexen/a_fighterplayer.cpp
This commit is contained in:
Christoph Oelckers 2016-03-16 22:45:55 +01:00
commit ec3be2531a
4 changed files with 16 additions and 6 deletions

View file

@ -4939,7 +4939,7 @@ bool P_TalkFacing(AActor *player)
if (t.linetarget != NULL)
{
if (t.linetarget->health > 0 && // Dead things can't talk.
t.linetarget->flags4 & MF4_INCOMBAT && // Fighting things don't talk either.
!(t.linetarget->flags4 & MF4_INCOMBAT) && // Fighting things don't talk either.
t.linetarget->Conversation != NULL)
{
// Give the NPC a chance to play a brief animation