Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.

SVN r31 (trunk)
This commit is contained in:
Randy Heit 2006-04-12 03:03:58 +00:00
commit ec4b8719aa
17 changed files with 76 additions and 66 deletions

View file

@ -173,7 +173,7 @@ void DBaseDecal::FixForSide (side_t *wall)
{
DBaseDecal *decal = wall->AttachedDecals;
line_t *line = &lines[wall->linenum];
int wallnum = int(wall - sides);
DWORD wallnum = DWORD(wall - sides);
vertex_t *v1, *v2;
if (line->sidenum[0] == wallnum)
@ -237,7 +237,7 @@ int DBaseDecal::StickToWall (side_t *wall)
int tex;
line = &lines[wall->linenum];
if (line->sidenum[0] == wall - sides)
if (line->sidenum[0] == DWORD(wall - sides))
{
front = line->frontsector;
back = line->backsector;
@ -285,7 +285,7 @@ fixed_t DBaseDecal::GetRealZ (const side_t *wall) const
const line_t *line = &lines[wall->linenum];
const sector_t *front, *back;
if (line->sidenum[0] == wall - sides)
if (line->sidenum[0] == DWORD(wall - sides))
{
front = line->frontsector;
back = line->backsector;
@ -337,7 +337,7 @@ fixed_t DBaseDecal::GetRealZ (const side_t *wall) const
void DBaseDecal::CalcFracPos (side_t *wall)
{
line_t *line = &lines[wall->linenum];
int wallnum = int(wall - sides);
DWORD wallnum = DWORD(wall - sides);
vertex_t *v1, *v2;
if (line->sidenum[0] == wallnum)
@ -371,7 +371,7 @@ void DBaseDecal::CalcFracPos (side_t *wall)
static void GetWallStuff (side_t *wall, vertex_t *&v1, fixed_t &ldx, fixed_t &ldy)
{
line_t *line = &lines[wall->linenum];
if (line->sidenum[0] == wall - sides)
if (line->sidenum[0] == DWORD(wall - sides))
{
v1 = line->v1;
ldx = line->dx;
@ -393,7 +393,7 @@ static fixed_t Length (fixed_t dx, fixed_t dy)
static side_t *NextWall (const side_t *wall)
{
line_t *line = &lines[wall->linenum];
int wallnum = int(wall - sides);
DWORD wallnum = DWORD(wall - sides);
if (line->sidenum[0] == wallnum)
{