Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.
SVN r31 (trunk)
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e815474cbe
commit
ec4b8719aa
17 changed files with 76 additions and 66 deletions
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@ -173,7 +173,7 @@ void DBaseDecal::FixForSide (side_t *wall)
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{
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DBaseDecal *decal = wall->AttachedDecals;
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line_t *line = &lines[wall->linenum];
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int wallnum = int(wall - sides);
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DWORD wallnum = DWORD(wall - sides);
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vertex_t *v1, *v2;
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if (line->sidenum[0] == wallnum)
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@ -237,7 +237,7 @@ int DBaseDecal::StickToWall (side_t *wall)
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int tex;
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line = &lines[wall->linenum];
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if (line->sidenum[0] == wall - sides)
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if (line->sidenum[0] == DWORD(wall - sides))
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{
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front = line->frontsector;
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back = line->backsector;
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@ -285,7 +285,7 @@ fixed_t DBaseDecal::GetRealZ (const side_t *wall) const
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const line_t *line = &lines[wall->linenum];
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const sector_t *front, *back;
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if (line->sidenum[0] == wall - sides)
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if (line->sidenum[0] == DWORD(wall - sides))
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{
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front = line->frontsector;
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back = line->backsector;
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@ -337,7 +337,7 @@ fixed_t DBaseDecal::GetRealZ (const side_t *wall) const
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void DBaseDecal::CalcFracPos (side_t *wall)
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{
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line_t *line = &lines[wall->linenum];
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int wallnum = int(wall - sides);
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DWORD wallnum = DWORD(wall - sides);
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vertex_t *v1, *v2;
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if (line->sidenum[0] == wallnum)
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@ -371,7 +371,7 @@ void DBaseDecal::CalcFracPos (side_t *wall)
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static void GetWallStuff (side_t *wall, vertex_t *&v1, fixed_t &ldx, fixed_t &ldy)
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{
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line_t *line = &lines[wall->linenum];
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if (line->sidenum[0] == wall - sides)
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if (line->sidenum[0] == DWORD(wall - sides))
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{
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v1 = line->v1;
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ldx = line->dx;
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@ -393,7 +393,7 @@ static fixed_t Length (fixed_t dx, fixed_t dy)
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static side_t *NextWall (const side_t *wall)
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{
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line_t *line = &lines[wall->linenum];
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int wallnum = int(wall - sides);
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DWORD wallnum = DWORD(wall - sides);
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if (line->sidenum[0] == wallnum)
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{
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