Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.
SVN r31 (trunk)
This commit is contained in:
parent
e815474cbe
commit
ec4b8719aa
17 changed files with 76 additions and 66 deletions
|
|
@ -587,12 +587,12 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
|
|||
if (bsec->floorstat & 64)
|
||||
{ // floor is aligned to first wall
|
||||
R_AlignFlat (sides[bsec->wallptr].linenum,
|
||||
lines[sides[bsec->wallptr].linenum].sidenum[1] == bsec->wallptr, 0);
|
||||
lines[sides[bsec->wallptr].linenum].sidenum[1] == (DWORD)bsec->wallptr, 0);
|
||||
}
|
||||
if (bsec->ceilingstat & 64)
|
||||
{ // ceiling is aligned to first wall
|
||||
R_AlignFlat (sides[bsec->wallptr].linenum,
|
||||
lines[sides[bsec->wallptr].linenum].sidenum[1] == bsec->wallptr, 0);
|
||||
lines[sides[bsec->wallptr].linenum].sidenum[1] == (DWORD)bsec->wallptr, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue