Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.

SVN r31 (trunk)
This commit is contained in:
Randy Heit 2006-04-12 03:03:58 +00:00
commit ec4b8719aa
17 changed files with 76 additions and 66 deletions

View file

@ -1053,7 +1053,7 @@ static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, BOO
CrossProduct (v1, v2, cross);
if (VectorLength (cross) == 0)
{
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", x>>16, y>>16);
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
return;
}
VectorNormalize (cross);
@ -1620,7 +1620,7 @@ static void P_LoopSidedefs ()
// For each vertex, build a list of sidedefs that use that vertex
// as their left edge.
line_t *line = &lines[sides[i].linenum];
int lineside = (line->sidenum[0] != i);
int lineside = (line->sidenum[0] != (DWORD)i);
int vert = (lineside ? line->v2 : line->v1) - vertexes;
sidetemp[i].b.lineside = lineside;