Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.

SVN r31 (trunk)
This commit is contained in:
Randy Heit 2006-04-12 03:03:58 +00:00
commit ec4b8719aa
17 changed files with 76 additions and 66 deletions

View file

@ -288,7 +288,7 @@ void WI_LoadBackground(bool isenterpic)
char buffer[10];
in_anim_t an;
lnode_t pt;
int texture;
int texture = -1;
bcnt=0;
@ -558,7 +558,7 @@ void WI_LoadBackground(bool isenterpic)
void WI_updateAnimatedBack()
{
int i;
size_t i;
for(i=0;i<anims.Size();i++)
{
@ -593,7 +593,7 @@ void WI_updateAnimatedBack()
void WI_drawBackground()
{
int i;
size_t i;
int animwidth=320; // For a flat fill or clear background scale animations to 320x200
int animheight=200;
@ -841,7 +841,7 @@ void WI_drawEL ()
int WI_MapToIndex (char *map)
{
int i;
size_t i;
for (i = 0; i < lnodes.Size(); i++)
{
@ -1089,7 +1089,7 @@ void WI_updateShowNextLoc ()
void WI_drawShowNextLoc(void)
{
int i;
size_t i;
WI_drawBackground();
@ -1937,6 +1937,10 @@ void WI_Ticker(void)
case NoState:
WI_updateNoState();
break;
case LeavingIntermission:
// Hush, GCC.
break;
}
}