Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.
SVN r31 (trunk)
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parent
e815474cbe
commit
ec4b8719aa
17 changed files with 76 additions and 66 deletions
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@ -288,7 +288,7 @@ void WI_LoadBackground(bool isenterpic)
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char buffer[10];
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in_anim_t an;
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lnode_t pt;
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int texture;
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int texture = -1;
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bcnt=0;
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@ -558,7 +558,7 @@ void WI_LoadBackground(bool isenterpic)
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void WI_updateAnimatedBack()
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{
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int i;
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size_t i;
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for(i=0;i<anims.Size();i++)
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{
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@ -593,7 +593,7 @@ void WI_updateAnimatedBack()
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void WI_drawBackground()
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{
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int i;
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size_t i;
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int animwidth=320; // For a flat fill or clear background scale animations to 320x200
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int animheight=200;
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@ -841,7 +841,7 @@ void WI_drawEL ()
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int WI_MapToIndex (char *map)
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{
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int i;
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size_t i;
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for (i = 0; i < lnodes.Size(); i++)
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{
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@ -1089,7 +1089,7 @@ void WI_updateShowNextLoc ()
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void WI_drawShowNextLoc(void)
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{
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int i;
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size_t i;
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WI_drawBackground();
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@ -1937,6 +1937,10 @@ void WI_Ticker(void)
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case NoState:
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WI_updateNoState();
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break;
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case LeavingIntermission:
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// Hush, GCC.
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break;
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}
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}
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