Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed.

SVN r31 (trunk)
This commit is contained in:
Randy Heit 2006-04-12 03:03:58 +00:00
commit ec4b8719aa
17 changed files with 76 additions and 66 deletions

View file

@ -181,7 +181,7 @@ bool FCDThread::Init ()
return false;
CD_Window = CreateWindow (
(LPCTSTR)CD_WindowAtom,
(LPCTSTR)(int)CD_WindowAtom,
"ZDoom CD Player",
0,
0, 0, 10, 10,
@ -192,7 +192,7 @@ bool FCDThread::Init ()
if (CD_Window == NULL)
{
UnregisterClass ((LPCTSTR)CD_WindowAtom, g_hInst);
UnregisterClass ((LPCTSTR)(int)CD_WindowAtom, g_hInst);
CD_WindowAtom = 0;
return false;
}
@ -217,7 +217,7 @@ void FCDThread::Deinit ()
}
if (CD_WindowAtom)
{
UnregisterClass ((LPCTSTR)CD_WindowAtom, g_hInst);
UnregisterClass ((LPCTSTR)(int)CD_WindowAtom, g_hInst);
CD_WindowAtom = 0;
}
if (DeviceID)