- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
SVN r2150 (trunk)
This commit is contained in:
parent
1aa39baa4a
commit
ecb9d2f24b
3 changed files with 32 additions and 12 deletions
|
|
@ -85,6 +85,7 @@ DSeqNode *SN_StartSequence (sector_t *sector, int chan, const char *name, int mo
|
|||
DSeqNode *SN_StartSequence (sector_t *sec, int chan, FName seqname, int modenum);
|
||||
DSeqNode *SN_StartSequence (FPolyObj *poly, int sequence, seqtype_t type, int modenum, bool nostop=false);
|
||||
DSeqNode *SN_StartSequence (FPolyObj *poly, const char *name, int modenum);
|
||||
DSeqNode *SN_CheckSequence (sector_t *sector, int chan);
|
||||
void SN_StopSequence (AActor *mobj);
|
||||
void SN_StopSequence (sector_t *sector, int chan);
|
||||
void SN_StopSequence (FPolyObj *poly);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue