- Added two new net commands: DEM_WIPEON and DEM_WIPEOFF. They keep track of

when a player is going through a screen wipe and act like a pause, so the
  game doesn't run several tics afterward to catch up with it.


SVN r485 (trunk)
This commit is contained in:
Randy Heit 2007-02-15 00:01:21 +00:00
commit ecc45d5d6e
8 changed files with 34 additions and 11 deletions

View file

@ -1,4 +1,7 @@
February 14, 2007
- Added two new net commands: DEM_WIPEON and DEM_WIPEOFF. They keep track of
when a player is going through a screen wipe and act like a pause, so the
game doesn't run several tics afterward to catch up with it.
- Fixed: EV_Teleport() did not set players to their idle state, so if they
were running when the teleported, they would still be running afterward
even though they weren't moving anywhere. Normally, P_XYMovement() does