- Added two new net commands: DEM_WIPEON and DEM_WIPEOFF. They keep track of
when a player is going through a screen wipe and act like a pause, so the game doesn't run several tics afterward to catch up with it. SVN r485 (trunk)
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8 changed files with 34 additions and 11 deletions
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February 14, 2007
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- Added two new net commands: DEM_WIPEON and DEM_WIPEOFF. They keep track of
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when a player is going through a screen wipe and act like a pause, so the
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game doesn't run several tics afterward to catch up with it.
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- Fixed: EV_Teleport() did not set players to their idle state, so if they
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were running when the teleported, they would still be running afterward
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even though they weren't moving anywhere. Normally, P_XYMovement() does
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