SVN r258 (trunk)
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1391b28643
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ecce60e8f9
90 changed files with 326 additions and 309 deletions
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@ -434,7 +434,7 @@ void A_KoraxCommand (AActor *actor)
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x = actor->x + KORAX_COMMAND_OFFSET * finecosine[ang];
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y = actor->y + KORAX_COMMAND_OFFSET * finesine[ang];
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z = actor->z + KORAX_COMMAND_HEIGHT*FRACUNIT;
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Spawn<AKoraxBolt> (x, y, z);
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Spawn<AKoraxBolt> (x, y, z, ALLOW_REPLACE);
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if (actor->health <= (actor->GetDefault()->health >> 1))
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{
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@ -656,7 +656,7 @@ void A_KBoltRaise (AActor *actor)
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if ((z + KORAX_BOLT_HEIGHT) < actor->ceilingz)
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{
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mo = Spawn<AKoraxBolt> (actor->x, actor->y, z);
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mo = Spawn<AKoraxBolt> (actor->x, actor->y, z, ALLOW_REPLACE);
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if (mo)
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{
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mo->special1 = KORAX_BOLT_LIFETIME;
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@ -682,7 +682,7 @@ AActor *P_SpawnKoraxMissile (fixed_t x, fixed_t y, fixed_t z,
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int dist;
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z -= source->floorclip;
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th = Spawn (type, x, y, z);
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th = Spawn (type, x, y, z, ALLOW_REPLACE);
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if (th->SeeSound)
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{
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S_SoundID (th, CHAN_BODY, th->SeeSound, 1, ATTN_NORM);
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