SVN r258 (trunk)
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1391b28643
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ecce60e8f9
90 changed files with 326 additions and 309 deletions
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@ -124,15 +124,15 @@ void A_BridgeInit (AActor *self)
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self->special1 = 0;
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// Spawn triad into world
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ball1 = Spawn<ABridgeBall> (cx, cy, cz);
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ball1 = Spawn<ABridgeBall> (cx, cy, cz, ALLOW_REPLACE);
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ball1->angle = startangle;
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ball1->target = self;
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ball2 = Spawn<ABridgeBall> (cx, cy, cz);
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ball2 = Spawn<ABridgeBall> (cx, cy, cz, ALLOW_REPLACE);
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ball2->angle = startangle + ANGLE_45/32*85;
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ball2->target = self;
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ball3 = Spawn<ABridgeBall> (cx, cy, cz);
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ball3 = Spawn<ABridgeBall> (cx, cy, cz, ALLOW_REPLACE);
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ball3->angle = startangle + (angle_t)ANGLE_45/32*170;
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ball3->target = self;
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