Move command buffers out of vk_framebuffer and into its own manager class

This commit is contained in:
Magnus Norddahl 2022-06-09 22:21:04 +02:00 committed by Christoph Oelckers
commit ecd2dc6300
16 changed files with 494 additions and 414 deletions

View file

@ -22,13 +22,14 @@
#include "vk_descriptorset.h"
#include "vk_streambuffer.h"
#include "vk_renderbuffers.h"
#include "vk_raytrace.h"
#include "vulkan/shaders/vk_shader.h"
#include "vulkan/textures/vk_samplers.h"
#include "vulkan/textures/vk_renderbuffers.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_buffers.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "flatvertices.h"
#include "hw_viewpointuniforms.h"
#include "v_2ddrawer.h"
@ -121,7 +122,7 @@ void VkDescriptorSetManager::TextureSetPoolReset()
{
if (auto fb = GetVulkanFrameBuffer())
{
auto& deleteList = fb->FrameDeleteList;
auto& deleteList = fb->GetCommands()->FrameDeleteList;
for (auto& desc : TextureDescriptorPools)
{
@ -153,7 +154,7 @@ void VkDescriptorSetManager::CreateNullTexture()
PipelineBarrier barrier;
barrier.addImage(NullTexture.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
barrier.execute(fb->GetTransferCommands(), VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
barrier.execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
VulkanDescriptorSet* VkDescriptorSetManager::GetNullTextureDescriptorSet()

View file

@ -21,13 +21,14 @@
*/
#include "vk_postprocess.h"
#include "vk_renderbuffers.h"
#include "vulkan/shaders/vk_shader.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_buffers.h"
#include "vulkan/system/vk_swapchain.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vulkan/renderer/vk_renderstate.h"
#include "vulkan/textures/vk_renderbuffers.h"
#include "vulkan/textures/vk_imagetransition.h"
#include "hw_cvars.h"
#include "hwrenderer/postprocessing/hw_postprocess.h"
@ -55,7 +56,7 @@ void VkPostprocess::SetActiveRenderTarget()
VkImageTransition imageTransition;
imageTransition.addImage(&buffers->PipelineImage[mCurrentPipelineImage], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false);
imageTransition.execute(fb->GetDrawCommands());
imageTransition.execute(fb->GetCommands()->GetDrawCommands());
fb->GetRenderState()->SetRenderTarget(&buffers->PipelineImage[mCurrentPipelineImage], nullptr, buffers->GetWidth(), buffers->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, VK_SAMPLE_COUNT_1_BIT);
}
@ -81,14 +82,14 @@ void VkPostprocess::BlitSceneToPostprocess()
fb->GetRenderState()->EndRenderPass();
auto buffers = fb->GetBuffers();
auto cmdbuffer = fb->GetDrawCommands();
auto cmdbuffer = fb->GetCommands()->GetDrawCommands();
mCurrentPipelineImage = 0;
VkImageTransition imageTransition;
imageTransition.addImage(&buffers->SceneColor, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
imageTransition.addImage(&buffers->PipelineImage[mCurrentPipelineImage], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
imageTransition.execute(fb->GetDrawCommands());
imageTransition.execute(fb->GetCommands()->GetDrawCommands());
if (buffers->GetSceneSamples() != VK_SAMPLE_COUNT_1_BIT)
{
@ -143,7 +144,7 @@ void VkPostprocess::ImageTransitionScene(bool undefinedSrcLayout)
imageTransition.addImage(&buffers->SceneFog, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.addImage(&buffers->SceneNormal, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.addImage(&buffers->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.execute(fb->GetDrawCommands());
imageTransition.execute(fb->GetCommands()->GetDrawCommands());
}
void VkPostprocess::BlitCurrentToImage(VkTextureImage *dstimage, VkImageLayout finallayout)
@ -153,7 +154,7 @@ void VkPostprocess::BlitCurrentToImage(VkTextureImage *dstimage, VkImageLayout f
fb->GetRenderState()->EndRenderPass();
auto srcimage = &fb->GetBuffers()->PipelineImage[mCurrentPipelineImage];
auto cmdbuffer = fb->GetDrawCommands();
auto cmdbuffer = fb->GetCommands()->GetDrawCommands();
VkImageTransition imageTransition0;
imageTransition0.addImage(srcimage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
@ -221,7 +222,7 @@ void VkPostprocess::DrawPresentTexture(const IntRect &box, bool applyGamma, bool
uniforms.Offset = { 0.0f, 1.0f };
}
if (applyGamma && fb->swapChain->IsHdrModeActive() && !screenshot)
if (applyGamma && fb->GetCommands()->swapChain->IsHdrModeActive() && !screenshot)
{
uniforms.HdrMode = 1;
}
@ -290,7 +291,7 @@ void VkPostprocess::UpdateShadowMap()
VkImageTransition imageTransition;
imageTransition.addImage(&buffers->Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
imageTransition.execute(fb->GetDrawCommands());
imageTransition.execute(fb->GetCommands()->GetDrawCommands());
screen->mShadowMap.FinishUpdate();
}
@ -304,7 +305,7 @@ std::unique_ptr<VulkanDescriptorSet> VkPostprocess::AllocateDescriptorSet(Vulkan
if (descriptors)
return descriptors;
GetVulkanFrameBuffer()->FrameDeleteList.DescriptorPools.push_back(std::move(mDescriptorPool));
GetVulkanFrameBuffer()->GetCommands()->FrameDeleteList.DescriptorPools.push_back(std::move(mDescriptorPool));
}
DescriptorPoolBuilder builder;
@ -390,7 +391,7 @@ VkPPTexture::VkPPTexture(PPTexture *texture)
VkImageTransition barrier0;
barrier0.addImage(&TexImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
barrier0.execute(fb->GetTransferCommands());
barrier0.execute(fb->GetCommands()->GetTransferCommands());
void *data = Staging->Map(0, totalsize);
memcpy(data, texture->Data.get(), totalsize);
@ -402,17 +403,17 @@ VkPPTexture::VkPPTexture(PPTexture *texture)
region.imageExtent.depth = 1;
region.imageExtent.width = texture->Width;
region.imageExtent.height = texture->Height;
fb->GetTransferCommands()->copyBufferToImage(Staging->buffer, TexImage.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
fb->GetCommands()->GetTransferCommands()->copyBufferToImage(Staging->buffer, TexImage.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
VkImageTransition barrier1;
barrier1.addImage(&TexImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
barrier1.execute(fb->GetTransferCommands());
barrier1.execute(fb->GetCommands()->GetTransferCommands());
}
else
{
VkImageTransition barrier;
barrier.addImage(&TexImage, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
barrier.execute(fb->GetTransferCommands());
barrier.execute(fb->GetCommands()->GetTransferCommands());
}
}
@ -420,11 +421,11 @@ VkPPTexture::~VkPPTexture()
{
if (auto fb = GetVulkanFrameBuffer())
{
if (TexImage.Image) fb->FrameDeleteList.Images.push_back(std::move(TexImage.Image));
if (TexImage.View) fb->FrameDeleteList.ImageViews.push_back(std::move(TexImage.View));
if (TexImage.DepthOnlyView) fb->FrameDeleteList.ImageViews.push_back(std::move(TexImage.DepthOnlyView));
if (TexImage.PPFramebuffer) fb->FrameDeleteList.Framebuffers.push_back(std::move(TexImage.PPFramebuffer));
if (Staging) fb->FrameDeleteList.Buffers.push_back(std::move(Staging));
if (TexImage.Image) fb->GetCommands()->FrameDeleteList.Images.push_back(std::move(TexImage.Image));
if (TexImage.View) fb->GetCommands()->FrameDeleteList.ImageViews.push_back(std::move(TexImage.View));
if (TexImage.DepthOnlyView) fb->GetCommands()->FrameDeleteList.ImageViews.push_back(std::move(TexImage.DepthOnlyView));
if (TexImage.PPFramebuffer) fb->GetCommands()->FrameDeleteList.Framebuffers.push_back(std::move(TexImage.PPFramebuffer));
if (Staging) fb->GetCommands()->FrameDeleteList.Buffers.push_back(std::move(Staging));
}
}
@ -468,12 +469,12 @@ FString VkPPShader::LoadShaderCode(const FString &lumpName, const FString &defin
void VkPPRenderState::PushGroup(const FString &name)
{
GetVulkanFrameBuffer()->PushGroup(name);
GetVulkanFrameBuffer()->GetCommands()->PushGroup(name);
}
void VkPPRenderState::PopGroup()
{
GetVulkanFrameBuffer()->PopGroup();
GetVulkanFrameBuffer()->GetCommands()->PopGroup();
}
void VkPPRenderState::Draw()
@ -493,7 +494,7 @@ void VkPPRenderState::Draw()
if (Output.Type == PPTextureType::PPTexture)
key.OutputFormat = GetVkTexture(Output.Texture)->Format;
else if (Output.Type == PPTextureType::SwapChain)
key.OutputFormat = GetVulkanFrameBuffer()->swapChain->swapChainFormat.format;
key.OutputFormat = GetVulkanFrameBuffer()->GetCommands()->swapChain->swapChainFormat.format;
else if (Output.Type == PPTextureType::ShadowMap)
key.OutputFormat = VK_FORMAT_R32_SFLOAT;
else
@ -530,7 +531,7 @@ void VkPPRenderState::Draw()
void VkPPRenderState::RenderScreenQuad(VkPPRenderPassSetup *passSetup, VulkanDescriptorSet *descriptorSet, VulkanFramebuffer *framebuffer, int framebufferWidth, int framebufferHeight, int x, int y, int width, int height, const void *pushConstants, uint32_t pushConstantsSize, bool stencilTest)
{
auto fb = GetVulkanFrameBuffer();
auto cmdbuffer = fb->GetDrawCommands();
auto cmdbuffer = fb->GetCommands()->GetDrawCommands();
VkViewport viewport = { };
viewport.x = (float)x;
@ -597,10 +598,10 @@ VulkanDescriptorSet *VkPPRenderState::GetInput(VkPPRenderPassSetup *passSetup, c
}
write.updateSets(fb->device);
imageTransition.execute(fb->GetDrawCommands());
imageTransition.execute(fb->GetCommands()->GetDrawCommands());
VulkanDescriptorSet *set = descriptors.get();
fb->FrameDeleteList.Descriptors.push_back(std::move(descriptors));
fb->GetCommands()->FrameDeleteList.Descriptors.push_back(std::move(descriptors));
return set;
}
@ -619,7 +620,7 @@ VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, co
imageTransition.addImage(tex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, output.Type == PPTextureType::NextPipelineTexture);
if (stencilTest)
imageTransition.addImage(&fb->GetBuffers()->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, false);
imageTransition.execute(fb->GetDrawCommands());
imageTransition.execute(fb->GetCommands()->GetDrawCommands());
view = tex->View->view;
w = tex->Image->width;
@ -628,10 +629,10 @@ VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, co
}
else
{
view = fb->swapChain->swapChainImageViews[fb->presentImageIndex];
framebufferptr = &fb->swapChain->framebuffers[fb->presentImageIndex];
w = fb->swapChain->actualExtent.width;
h = fb->swapChain->actualExtent.height;
view = fb->GetCommands()->swapChain->swapChainImageViews[fb->GetCommands()->presentImageIndex];
framebufferptr = &fb->GetCommands()->swapChain->framebuffers[fb->GetCommands()->presentImageIndex];
w = fb->GetCommands()->swapChain->actualExtent.width;
h = fb->GetCommands()->swapChain->actualExtent.height;
}
auto &framebuffer = *framebufferptr;

View file

@ -23,6 +23,7 @@
#include "vk_raytrace.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "doom_levelmesh.h"
void VkRaytrace::SetLevelMesh(hwrenderer::LevelMesh* mesh)
@ -79,19 +80,20 @@ void VkRaytrace::Reset()
auto fb = GetVulkanFrameBuffer();
if (fb)
{
fb->FrameDeleteList.Buffers.push_back(std::move(vertexBuffer));
fb->FrameDeleteList.Buffers.push_back(std::move(indexBuffer));
fb->FrameDeleteList.Buffers.push_back(std::move(transferBuffer));
auto& deletelist = fb->GetCommands()->FrameDeleteList;
deletelist.Buffers.push_back(std::move(vertexBuffer));
deletelist.Buffers.push_back(std::move(indexBuffer));
deletelist.Buffers.push_back(std::move(transferBuffer));
fb->FrameDeleteList.Buffers.push_back(std::move(blScratchBuffer));
fb->FrameDeleteList.Buffers.push_back(std::move(blAccelStructBuffer));
fb->FrameDeleteList.AccelStructs.push_back(std::move(blAccelStruct));
deletelist.Buffers.push_back(std::move(blScratchBuffer));
deletelist.Buffers.push_back(std::move(blAccelStructBuffer));
deletelist.AccelStructs.push_back(std::move(blAccelStruct));
fb->FrameDeleteList.Buffers.push_back(std::move(tlTransferBuffer));
fb->FrameDeleteList.Buffers.push_back(std::move(tlScratchBuffer));
fb->FrameDeleteList.Buffers.push_back(std::move(tlInstanceBuffer));
fb->FrameDeleteList.Buffers.push_back(std::move(tlAccelStructBuffer));
fb->FrameDeleteList.AccelStructs.push_back(std::move(tlAccelStruct));
deletelist.Buffers.push_back(std::move(tlTransferBuffer));
deletelist.Buffers.push_back(std::move(tlScratchBuffer));
deletelist.Buffers.push_back(std::move(tlInstanceBuffer));
deletelist.Buffers.push_back(std::move(tlAccelStructBuffer));
deletelist.AccelStructs.push_back(std::move(tlAccelStruct));
}
}
@ -134,14 +136,14 @@ void VkRaytrace::CreateVertexAndIndexBuffers()
indexBuffer = ibuilder.create(GetVulkanFrameBuffer()->device);
indexBuffer->SetDebugName("indexBuffer");
GetVulkanFrameBuffer()->GetTransferCommands()->copyBuffer(transferBuffer.get(), vertexBuffer.get(), vertexoffset);
GetVulkanFrameBuffer()->GetTransferCommands()->copyBuffer(transferBuffer.get(), indexBuffer.get(), indexoffset);
GetVulkanFrameBuffer()->GetCommands()->GetTransferCommands()->copyBuffer(transferBuffer.get(), vertexBuffer.get(), vertexoffset);
GetVulkanFrameBuffer()->GetCommands()->GetTransferCommands()->copyBuffer(transferBuffer.get(), indexBuffer.get(), indexoffset);
// Finish transfer before using it for building
VkMemoryBarrier barrier = { VK_STRUCTURE_TYPE_MEMORY_BARRIER };
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
GetVulkanFrameBuffer()->GetTransferCommands()->pipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &barrier, 0, nullptr, 0, nullptr);
GetVulkanFrameBuffer()->GetCommands()->GetTransferCommands()->pipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &barrier, 0, nullptr, 0, nullptr);
}
void VkRaytrace::CreateBottomLevelAccelerationStructure()
@ -212,13 +214,13 @@ void VkRaytrace::CreateBottomLevelAccelerationStructure()
buildInfo.dstAccelerationStructure = blAccelStruct->accelstruct;
buildInfo.scratchData.deviceAddress = scratchAddress;
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
GetVulkanFrameBuffer()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
GetVulkanFrameBuffer()->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
// Finish building before using it as input to a toplevel accel structure
VkMemoryBarrier barrier = { VK_STRUCTURE_TYPE_MEMORY_BARRIER };
barrier.srcAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR;
barrier.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR;
GetVulkanFrameBuffer()->GetTransferCommands()->pipelineBarrier(VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &barrier, 0, nullptr, 0, nullptr);
GetVulkanFrameBuffer()->GetCommands()->GetTransferCommands()->pipelineBarrier(VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &barrier, 0, nullptr, 0, nullptr);
}
void VkRaytrace::CreateTopLevelAccelerationStructure()
@ -252,13 +254,13 @@ void VkRaytrace::CreateTopLevelAccelerationStructure()
tlInstanceBuffer = instbufbuilder.create(GetVulkanFrameBuffer()->device);
tlInstanceBuffer->SetDebugName("tlInstanceBuffer");
GetVulkanFrameBuffer()->GetTransferCommands()->copyBuffer(tlTransferBuffer.get(), tlInstanceBuffer.get());
GetVulkanFrameBuffer()->GetCommands()->GetTransferCommands()->copyBuffer(tlTransferBuffer.get(), tlInstanceBuffer.get());
// Finish transfering before using it as input
VkMemoryBarrier barrier = { VK_STRUCTURE_TYPE_MEMORY_BARRIER };
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR;
GetVulkanFrameBuffer()->GetTransferCommands()->pipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &barrier, 0, nullptr, 0, nullptr);
GetVulkanFrameBuffer()->GetCommands()->GetTransferCommands()->pipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &barrier, 0, nullptr, 0, nullptr);
VkBufferDeviceAddressInfo info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
info.buffer = tlInstanceBuffer->buffer;
@ -317,10 +319,10 @@ void VkRaytrace::CreateTopLevelAccelerationStructure()
buildInfo.scratchData.deviceAddress = scratchAddress;
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
GetVulkanFrameBuffer()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
GetVulkanFrameBuffer()->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
// Finish building the accel struct before using as input in a fragment shader
PipelineBarrier finishbuildbarrier;
finishbuildbarrier.addMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_SHADER_READ_BIT);
finishbuildbarrier.execute(GetVulkanFrameBuffer()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
finishbuildbarrier.execute(GetVulkanFrameBuffer()->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}

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@ -1,305 +0,0 @@
/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_renderbuffers.h"
#include "vk_renderpass.h"
#include "vk_postprocess.h"
#include "vulkan/shaders/vk_shader.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "hw_cvars.h"
VkRenderBuffers::VkRenderBuffers()
{
}
VkRenderBuffers::~VkRenderBuffers()
{
}
VkSampleCountFlagBits VkRenderBuffers::GetBestSampleCount()
{
auto fb = GetVulkanFrameBuffer();
const auto &limits = fb->device->PhysicalDevice.Properties.limits;
VkSampleCountFlags deviceSampleCounts = limits.sampledImageColorSampleCounts & limits.sampledImageDepthSampleCounts & limits.sampledImageStencilSampleCounts;
int requestedSamples = clamp((int)gl_multisample, 0, 64);
int samples = 1;
VkSampleCountFlags bit = VK_SAMPLE_COUNT_1_BIT;
VkSampleCountFlags best = bit;
while (samples <= requestedSamples)
{
if (deviceSampleCounts & bit)
{
best = bit;
}
samples <<= 1;
bit <<= 1;
}
return (VkSampleCountFlagBits)best;
}
void VkRenderBuffers::BeginFrame(int width, int height, int sceneWidth, int sceneHeight)
{
VkSampleCountFlagBits samples = GetBestSampleCount();
if (width != mWidth || height != mHeight || mSamples != samples)
{
auto fb = GetVulkanFrameBuffer();
fb->GetRenderPassManager()->RenderBuffersReset();
fb->GetPostprocess()->RenderBuffersReset();
}
if (width != mWidth || height != mHeight)
CreatePipeline(width, height);
if (width != mWidth || height != mHeight || mSamples != samples)
CreateScene(width, height, samples);
CreateShadowmap();
CreateLightmapSampler();
mWidth = width;
mHeight = height;
mSamples = samples;
mSceneWidth = sceneWidth;
mSceneHeight = sceneHeight;
}
void VkRenderBuffers::CreatePipeline(int width, int height)
{
auto fb = GetVulkanFrameBuffer();
for (int i = 0; i < NumPipelineImages; i++)
{
PipelineImage[i].reset();
}
VkImageTransition barrier;
for (int i = 0; i < NumPipelineImages; i++)
{
ImageBuilder builder;
builder.setSize(width, height);
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
PipelineImage[i].Image = builder.create(fb->device);
PipelineImage[i].Image->SetDebugName("VkRenderBuffers.PipelineImage");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(PipelineImage[i].Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
PipelineImage[i].View = viewbuilder.create(fb->device);
PipelineImage[i].View->SetDebugName("VkRenderBuffers.PipelineView");
barrier.addImage(&PipelineImage[i], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
}
barrier.execute(fb->GetDrawCommands());
}
void VkRenderBuffers::CreateScene(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
SceneColor.reset();
SceneDepthStencil.reset();
SceneNormal.reset();
SceneFog.reset();
CreateSceneColor(width, height, samples);
CreateSceneDepthStencil(width, height, samples);
CreateSceneNormal(width, height, samples);
CreateSceneFog(width, height, samples);
VkImageTransition barrier;
barrier.addImage(&SceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
barrier.addImage(&SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, true);
barrier.addImage(&SceneNormal, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
barrier.addImage(&SceneFog, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
barrier.execute(fb->GetDrawCommands());
}
void VkRenderBuffers::CreateSceneColor(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(width, height);
builder.setSamples(samples);
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
SceneColor.Image = builder.create(fb->device);
SceneColor.Image->SetDebugName("VkRenderBuffers.SceneColor");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(SceneColor.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
SceneColor.View = viewbuilder.create(fb->device);
SceneColor.View->SetDebugName("VkRenderBuffers.SceneColorView");
}
void VkRenderBuffers::CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(width, height);
builder.setSamples(samples);
builder.setFormat(SceneDepthStencilFormat);
builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
if (!builder.isFormatSupported(fb->device))
{
SceneDepthStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
builder.setFormat(SceneDepthStencilFormat);
if (!builder.isFormatSupported(fb->device))
{
I_FatalError("This device does not support any of the required depth stencil image formats.");
}
}
SceneDepthStencil.Image = builder.create(fb->device);
SceneDepthStencil.Image->SetDebugName("VkRenderBuffers.SceneDepthStencil");
SceneDepthStencil.AspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
ImageViewBuilder viewbuilder;
viewbuilder.setImage(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
SceneDepthStencil.View = viewbuilder.create(fb->device);
SceneDepthStencil.View->SetDebugName("VkRenderBuffers.SceneDepthStencilView");
viewbuilder.setImage(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
SceneDepthStencil.DepthOnlyView = viewbuilder.create(fb->device);
SceneDepthStencil.DepthOnlyView->SetDebugName("VkRenderBuffers.SceneDepthView");
}
void VkRenderBuffers::CreateSceneFog(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(width, height);
builder.setSamples(samples);
builder.setFormat(VK_FORMAT_R8G8B8A8_UNORM);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
SceneFog.Image = builder.create(fb->device);
SceneFog.Image->SetDebugName("VkRenderBuffers.SceneFog");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(SceneFog.Image.get(), VK_FORMAT_R8G8B8A8_UNORM);
SceneFog.View = viewbuilder.create(fb->device);
SceneFog.View->SetDebugName("VkRenderBuffers.SceneFogView");
}
void VkRenderBuffers::CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(width, height);
builder.setSamples(samples);
builder.setFormat(SceneNormalFormat);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
if (!builder.isFormatSupported(fb->device, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
{
SceneNormalFormat = VK_FORMAT_R8G8B8A8_UNORM;
builder.setFormat(SceneNormalFormat);
}
SceneNormal.Image = builder.create(fb->device);
SceneNormal.Image->SetDebugName("VkRenderBuffers.SceneNormal");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(SceneNormal.Image.get(), SceneNormalFormat);
SceneNormal.View = viewbuilder.create(fb->device);
SceneNormal.View->SetDebugName("VkRenderBuffers.SceneNormalView");
}
void VkRenderBuffers::CreateShadowmap()
{
if (Shadowmap.Image && Shadowmap.Image->width == gl_shadowmap_quality)
return;
Shadowmap.reset();
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(gl_shadowmap_quality, 1024);
builder.setFormat(VK_FORMAT_R32_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
Shadowmap.Image = builder.create(fb->device);
Shadowmap.Image->SetDebugName("VkRenderBuffers.Shadowmap");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(Shadowmap.Image.get(), VK_FORMAT_R32_SFLOAT);
Shadowmap.View = viewbuilder.create(fb->device);
Shadowmap.View->SetDebugName("VkRenderBuffers.ShadowmapView");
VkImageTransition barrier;
barrier.addImage(&Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
barrier.execute(fb->GetDrawCommands());
if (!ShadowmapSampler)
{
SamplerBuilder samplerBuilder;
samplerBuilder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
samplerBuilder.setMinFilter(VK_FILTER_NEAREST);
samplerBuilder.setMagFilter(VK_FILTER_NEAREST);
samplerBuilder.setAddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
ShadowmapSampler = samplerBuilder.create(fb->device);
ShadowmapSampler->SetDebugName("VkRenderBuffers.ShadowmapSampler");
}
}
void VkRenderBuffers::CreateLightmapSampler()
{
if (!Lightmap.Image)
{
auto fb = GetVulkanFrameBuffer();
ImageBuilder builder;
builder.setSize(1, 1);
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT);
Lightmap.Image = builder.create(fb->device);
Lightmap.Image->SetDebugName("VkRenderBuffers.Lightmap");
ImageViewBuilder viewbuilder;
viewbuilder.setType(VK_IMAGE_VIEW_TYPE_2D_ARRAY);
viewbuilder.setImage(Lightmap.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
Lightmap.View = viewbuilder.create(fb->device);
Lightmap.View->SetDebugName("VkRenderBuffers.LightmapView");
VkImageTransition barrier;
barrier.addImage(&Lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
barrier.execute(fb->GetDrawCommands());
}
if (!LightmapSampler)
{
auto fb = GetVulkanFrameBuffer();
SamplerBuilder builder;
builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_LINEAR);
builder.setMinFilter(VK_FILTER_LINEAR);
builder.setMagFilter(VK_FILTER_LINEAR);
builder.setAddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
LightmapSampler = builder.create(fb->device);
LightmapSampler->SetDebugName("VkRenderBuffers.LightmapSampler");
}
}

View file

@ -1,54 +0,0 @@
#pragma once
#include "vulkan/system/vk_objects.h"
#include "vulkan/textures/vk_imagetransition.h"
class VkRenderBuffers
{
public:
VkRenderBuffers();
~VkRenderBuffers();
void BeginFrame(int width, int height, int sceneWidth, int sceneHeight);
int GetWidth() const { return mWidth; }
int GetHeight() const { return mHeight; }
int GetSceneWidth() const { return mSceneWidth; }
int GetSceneHeight() const { return mSceneHeight; }
VkSampleCountFlagBits GetSceneSamples() const { return mSamples; }
VkTextureImage SceneColor;
VkTextureImage SceneDepthStencil;
VkTextureImage SceneNormal;
VkTextureImage SceneFog;
VkFormat SceneDepthStencilFormat = VK_FORMAT_D24_UNORM_S8_UINT;
VkFormat SceneNormalFormat = VK_FORMAT_A2R10G10B10_UNORM_PACK32;
static const int NumPipelineImages = 2;
VkTextureImage PipelineImage[NumPipelineImages];
VkTextureImage Shadowmap;
std::unique_ptr<VulkanSampler> ShadowmapSampler;
VkTextureImage Lightmap;
std::unique_ptr<VulkanSampler> LightmapSampler;
private:
void CreatePipeline(int width, int height);
void CreateScene(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneColor(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneFog(int width, int height, VkSampleCountFlagBits samples);
void CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples);
void CreateShadowmap();
void CreateLightmapSampler();
VkSampleCountFlagBits GetBestSampleCount();
int mWidth = 0;
int mHeight = 0;
int mSceneWidth = 0;
int mSceneHeight = 0;
VkSampleCountFlagBits mSamples = VK_SAMPLE_COUNT_1_BIT;
};

View file

@ -21,10 +21,10 @@
*/
#include "vk_renderpass.h"
#include "vk_renderbuffers.h"
#include "vk_renderstate.h"
#include "vk_descriptorset.h"
#include "vk_raytrace.h"
#include "vulkan/textures/vk_renderbuffers.h"
#include "vulkan/textures/vk_samplers.h"
#include "vulkan/shaders/vk_shader.h"
#include "vulkan/system/vk_builders.h"

View file

@ -23,9 +23,10 @@
#include "vk_renderstate.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_commandbuffer.h"
#include "vulkan/renderer/vk_renderpass.h"
#include "vulkan/renderer/vk_renderbuffers.h"
#include "vulkan/renderer/vk_descriptorset.h"
#include "vulkan/textures/vk_renderbuffers.h"
#include "vulkan/textures/vk_hwtexture.h"
#include "hw_skydome.h"
@ -183,7 +184,7 @@ void VkRenderState::Apply(int dt)
mApplyCount++;
if (mApplyCount >= vk_submit_size)
{
GetVulkanFrameBuffer()->FlushCommands(false);
GetVulkanFrameBuffer()->GetCommands()->FlushCommands(false);
mApplyCount = 0;
}
@ -252,7 +253,7 @@ void VkRenderState::ApplyRenderPass(int dt)
if (!inRenderPass)
{
mCommandBuffer = GetVulkanFrameBuffer()->GetDrawCommands();
mCommandBuffer = GetVulkanFrameBuffer()->GetCommands()->GetDrawCommands();
mScissorChanged = true;
mViewportChanged = true;
mStencilRefChanged = true;