Move command buffers out of vk_framebuffer and into its own manager class
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a4e82766d7
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ecd2dc6300
16 changed files with 494 additions and 414 deletions
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@ -23,9 +23,10 @@
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#include "vk_renderstate.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_commandbuffer.h"
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#include "vulkan/renderer/vk_renderpass.h"
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#include "vulkan/renderer/vk_renderbuffers.h"
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#include "vulkan/renderer/vk_descriptorset.h"
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#include "vulkan/textures/vk_renderbuffers.h"
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#include "vulkan/textures/vk_hwtexture.h"
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#include "hw_skydome.h"
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@ -183,7 +184,7 @@ void VkRenderState::Apply(int dt)
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mApplyCount++;
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if (mApplyCount >= vk_submit_size)
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{
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GetVulkanFrameBuffer()->FlushCommands(false);
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GetVulkanFrameBuffer()->GetCommands()->FlushCommands(false);
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mApplyCount = 0;
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}
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@ -252,7 +253,7 @@ void VkRenderState::ApplyRenderPass(int dt)
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if (!inRenderPass)
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{
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mCommandBuffer = GetVulkanFrameBuffer()->GetDrawCommands();
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mCommandBuffer = GetVulkanFrameBuffer()->GetCommands()->GetDrawCommands();
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mScissorChanged = true;
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mViewportChanged = true;
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mStencilRefChanged = true;
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