Move command buffers out of vk_framebuffer and into its own manager class
This commit is contained in:
parent
a4e82766d7
commit
ecd2dc6300
16 changed files with 494 additions and 414 deletions
|
|
@ -28,10 +28,11 @@
|
|||
#include "vulkan/system/vk_objects.h"
|
||||
#include "vulkan/system/vk_builders.h"
|
||||
#include "vulkan/system/vk_framebuffer.h"
|
||||
#include "vulkan/system/vk_commandbuffer.h"
|
||||
#include "vulkan/textures/vk_samplers.h"
|
||||
#include "vulkan/textures/vk_renderbuffers.h"
|
||||
#include "vulkan/renderer/vk_descriptorset.h"
|
||||
#include "vulkan/renderer/vk_postprocess.h"
|
||||
#include "vulkan/renderer/vk_renderbuffers.h"
|
||||
#include "vulkan/shaders/vk_shader.h"
|
||||
#include "vk_hwtexture.h"
|
||||
|
||||
|
|
@ -70,7 +71,7 @@ void VkHardwareTexture::Reset()
|
|||
mappedSWFB = nullptr;
|
||||
}
|
||||
|
||||
auto &deleteList = fb->FrameDeleteList;
|
||||
auto &deleteList = fb->GetCommands()->FrameDeleteList;
|
||||
if (mImage.Image) deleteList.Images.push_back(std::move(mImage.Image));
|
||||
if (mImage.View) deleteList.ImageViews.push_back(std::move(mImage.View));
|
||||
for (auto &it : mImage.RSFramebuffers) deleteList.Framebuffers.push_back(std::move(it.second));
|
||||
|
|
@ -117,7 +118,7 @@ VkTextureImage *VkHardwareTexture::GetDepthStencil(FTexture *tex)
|
|||
|
||||
VkImageTransition barrier;
|
||||
barrier.addImage(&mDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, true);
|
||||
barrier.execute(fb->GetTransferCommands());
|
||||
barrier.execute(fb->GetCommands()->GetTransferCommands());
|
||||
}
|
||||
return &mDepthStencil;
|
||||
}
|
||||
|
|
@ -150,7 +151,7 @@ void VkHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
|
|||
mImage.View = viewbuilder.create(fb->device);
|
||||
mImage.View->SetDebugName("VkHardwareTexture.mImageView");
|
||||
|
||||
auto cmdbuffer = fb->GetTransferCommands();
|
||||
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
|
||||
|
||||
VkImageTransition imageTransition;
|
||||
imageTransition.addImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
|
||||
|
|
@ -189,7 +190,7 @@ void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat form
|
|||
mImage.View = viewbuilder.create(fb->device);
|
||||
mImage.View->SetDebugName("VkHardwareTexture.mImageView");
|
||||
|
||||
auto cmdbuffer = fb->GetTransferCommands();
|
||||
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
|
||||
|
||||
VkImageTransition imageTransition;
|
||||
imageTransition.addImage(&mImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
|
||||
|
|
@ -203,14 +204,13 @@ void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat form
|
|||
region.imageExtent.height = h;
|
||||
cmdbuffer->copyBufferToImage(stagingBuffer->buffer, mImage.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
|
||||
fb->FrameTextureUpload.Buffers.push_back(std::move(stagingBuffer));
|
||||
|
||||
if (mipmap) mImage.GenerateMipmaps(cmdbuffer);
|
||||
|
||||
// If we queued more than 64 MB of data already: wait until the uploads finish before continuing
|
||||
fb->FrameTextureUpload.TotalSize += totalSize;
|
||||
if (fb->FrameTextureUpload.TotalSize > 64 * 1024 * 1024)
|
||||
fb->WaitForCommands(false, true);
|
||||
fb->GetCommands()->FrameTextureUpload.Buffers.push_back(std::move(stagingBuffer));
|
||||
fb->GetCommands()->FrameTextureUpload.TotalSize += totalSize;
|
||||
if (fb->GetCommands()->FrameTextureUpload.TotalSize > 64 * 1024 * 1024)
|
||||
fb->GetCommands()->WaitForCommands(false, true);
|
||||
}
|
||||
|
||||
int VkHardwareTexture::GetMipLevels(int w, int h)
|
||||
|
|
@ -256,7 +256,7 @@ void VkHardwareTexture::AllocateBuffer(int w, int h, int texelsize)
|
|||
mImage.View = viewbuilder.create(fb->device);
|
||||
mImage.View->SetDebugName("VkHardwareTexture.mImageView");
|
||||
|
||||
auto cmdbuffer = fb->GetTransferCommands();
|
||||
auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
|
||||
|
||||
VkImageTransition imageTransition;
|
||||
imageTransition.addImage(&mImage, VK_IMAGE_LAYOUT_GENERAL, true);
|
||||
|
|
@ -311,7 +311,7 @@ void VkHardwareTexture::CreateWipeTexture(int w, int h, const char *name)
|
|||
|
||||
VkImageTransition transition0;
|
||||
transition0.addImage(&mImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
|
||||
transition0.execute(fb->GetTransferCommands());
|
||||
transition0.execute(fb->GetCommands()->GetTransferCommands());
|
||||
|
||||
VkImageSubresourceRange range = {};
|
||||
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
|
|
@ -323,11 +323,11 @@ void VkHardwareTexture::CreateWipeTexture(int w, int h, const char *name)
|
|||
value.float32[1] = 0.0f;
|
||||
value.float32[2] = 0.0f;
|
||||
value.float32[3] = 1.0f;
|
||||
fb->GetTransferCommands()->clearColorImage(mImage.Image->image, mImage.Layout, &value, 1, &range);
|
||||
fb->GetCommands()->GetTransferCommands()->clearColorImage(mImage.Image->image, mImage.Layout, &value, 1, &range);
|
||||
|
||||
VkImageTransition transition1;
|
||||
transition1.addImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
|
||||
transition1.execute(fb->GetTransferCommands());
|
||||
transition1.execute(fb->GetCommands()->GetTransferCommands());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -354,7 +354,7 @@ void VkMaterial::DeleteDescriptors()
|
|||
{
|
||||
if (auto fb = GetVulkanFrameBuffer())
|
||||
{
|
||||
auto& deleteList = fb->FrameDeleteList;
|
||||
auto& deleteList = fb->GetCommands()->FrameDeleteList;
|
||||
|
||||
for (auto& it : mDescriptorSets)
|
||||
{
|
||||
|
|
|
|||
305
src/common/rendering/vulkan/textures/vk_renderbuffers.cpp
Normal file
305
src/common/rendering/vulkan/textures/vk_renderbuffers.cpp
Normal file
|
|
@ -0,0 +1,305 @@
|
|||
/*
|
||||
** Vulkan backend
|
||||
** Copyright (c) 2016-2020 Magnus Norddahl
|
||||
**
|
||||
** This software is provided 'as-is', without any express or implied
|
||||
** warranty. In no event will the authors be held liable for any damages
|
||||
** arising from the use of this software.
|
||||
**
|
||||
** Permission is granted to anyone to use this software for any purpose,
|
||||
** including commercial applications, and to alter it and redistribute it
|
||||
** freely, subject to the following restrictions:
|
||||
**
|
||||
** 1. The origin of this software must not be misrepresented; you must not
|
||||
** claim that you wrote the original software. If you use this software
|
||||
** in a product, an acknowledgment in the product documentation would be
|
||||
** appreciated but is not required.
|
||||
** 2. Altered source versions must be plainly marked as such, and must not be
|
||||
** misrepresented as being the original software.
|
||||
** 3. This notice may not be removed or altered from any source distribution.
|
||||
**
|
||||
*/
|
||||
|
||||
#include "vk_renderbuffers.h"
|
||||
#include "vulkan/renderer/vk_postprocess.h"
|
||||
#include "vulkan/textures/vk_renderbuffers.h"
|
||||
#include "vulkan/shaders/vk_shader.h"
|
||||
#include "vulkan/system/vk_builders.h"
|
||||
#include "vulkan/system/vk_framebuffer.h"
|
||||
#include "vulkan/system/vk_commandbuffer.h"
|
||||
#include "hw_cvars.h"
|
||||
|
||||
VkRenderBuffers::VkRenderBuffers()
|
||||
{
|
||||
}
|
||||
|
||||
VkRenderBuffers::~VkRenderBuffers()
|
||||
{
|
||||
}
|
||||
|
||||
VkSampleCountFlagBits VkRenderBuffers::GetBestSampleCount()
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
const auto &limits = fb->device->PhysicalDevice.Properties.limits;
|
||||
VkSampleCountFlags deviceSampleCounts = limits.sampledImageColorSampleCounts & limits.sampledImageDepthSampleCounts & limits.sampledImageStencilSampleCounts;
|
||||
|
||||
int requestedSamples = clamp((int)gl_multisample, 0, 64);
|
||||
|
||||
int samples = 1;
|
||||
VkSampleCountFlags bit = VK_SAMPLE_COUNT_1_BIT;
|
||||
VkSampleCountFlags best = bit;
|
||||
while (samples <= requestedSamples)
|
||||
{
|
||||
if (deviceSampleCounts & bit)
|
||||
{
|
||||
best = bit;
|
||||
}
|
||||
samples <<= 1;
|
||||
bit <<= 1;
|
||||
}
|
||||
return (VkSampleCountFlagBits)best;
|
||||
}
|
||||
|
||||
void VkRenderBuffers::BeginFrame(int width, int height, int sceneWidth, int sceneHeight)
|
||||
{
|
||||
VkSampleCountFlagBits samples = GetBestSampleCount();
|
||||
|
||||
if (width != mWidth || height != mHeight || mSamples != samples)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
fb->GetRenderPassManager()->RenderBuffersReset();
|
||||
fb->GetPostprocess()->RenderBuffersReset();
|
||||
}
|
||||
|
||||
if (width != mWidth || height != mHeight)
|
||||
CreatePipeline(width, height);
|
||||
|
||||
if (width != mWidth || height != mHeight || mSamples != samples)
|
||||
CreateScene(width, height, samples);
|
||||
|
||||
CreateShadowmap();
|
||||
CreateLightmapSampler();
|
||||
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
mSamples = samples;
|
||||
mSceneWidth = sceneWidth;
|
||||
mSceneHeight = sceneHeight;
|
||||
}
|
||||
|
||||
void VkRenderBuffers::CreatePipeline(int width, int height)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
for (int i = 0; i < NumPipelineImages; i++)
|
||||
{
|
||||
PipelineImage[i].reset();
|
||||
}
|
||||
|
||||
VkImageTransition barrier;
|
||||
for (int i = 0; i < NumPipelineImages; i++)
|
||||
{
|
||||
ImageBuilder builder;
|
||||
builder.setSize(width, height);
|
||||
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
|
||||
PipelineImage[i].Image = builder.create(fb->device);
|
||||
PipelineImage[i].Image->SetDebugName("VkRenderBuffers.PipelineImage");
|
||||
|
||||
ImageViewBuilder viewbuilder;
|
||||
viewbuilder.setImage(PipelineImage[i].Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
PipelineImage[i].View = viewbuilder.create(fb->device);
|
||||
PipelineImage[i].View->SetDebugName("VkRenderBuffers.PipelineView");
|
||||
|
||||
barrier.addImage(&PipelineImage[i], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
|
||||
}
|
||||
barrier.execute(fb->GetCommands()->GetDrawCommands());
|
||||
}
|
||||
|
||||
void VkRenderBuffers::CreateScene(int width, int height, VkSampleCountFlagBits samples)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
SceneColor.reset();
|
||||
SceneDepthStencil.reset();
|
||||
SceneNormal.reset();
|
||||
SceneFog.reset();
|
||||
|
||||
CreateSceneColor(width, height, samples);
|
||||
CreateSceneDepthStencil(width, height, samples);
|
||||
CreateSceneNormal(width, height, samples);
|
||||
CreateSceneFog(width, height, samples);
|
||||
|
||||
VkImageTransition barrier;
|
||||
barrier.addImage(&SceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
|
||||
barrier.addImage(&SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, true);
|
||||
barrier.addImage(&SceneNormal, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
|
||||
barrier.addImage(&SceneFog, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
|
||||
barrier.execute(fb->GetCommands()->GetDrawCommands());
|
||||
}
|
||||
|
||||
void VkRenderBuffers::CreateSceneColor(int width, int height, VkSampleCountFlagBits samples)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
ImageBuilder builder;
|
||||
builder.setSize(width, height);
|
||||
builder.setSamples(samples);
|
||||
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
|
||||
SceneColor.Image = builder.create(fb->device);
|
||||
SceneColor.Image->SetDebugName("VkRenderBuffers.SceneColor");
|
||||
|
||||
ImageViewBuilder viewbuilder;
|
||||
viewbuilder.setImage(SceneColor.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
SceneColor.View = viewbuilder.create(fb->device);
|
||||
SceneColor.View->SetDebugName("VkRenderBuffers.SceneColorView");
|
||||
}
|
||||
|
||||
void VkRenderBuffers::CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
ImageBuilder builder;
|
||||
builder.setSize(width, height);
|
||||
builder.setSamples(samples);
|
||||
builder.setFormat(SceneDepthStencilFormat);
|
||||
builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
if (!builder.isFormatSupported(fb->device))
|
||||
{
|
||||
SceneDepthStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT;
|
||||
builder.setFormat(SceneDepthStencilFormat);
|
||||
if (!builder.isFormatSupported(fb->device))
|
||||
{
|
||||
I_FatalError("This device does not support any of the required depth stencil image formats.");
|
||||
}
|
||||
}
|
||||
SceneDepthStencil.Image = builder.create(fb->device);
|
||||
SceneDepthStencil.Image->SetDebugName("VkRenderBuffers.SceneDepthStencil");
|
||||
SceneDepthStencil.AspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
|
||||
ImageViewBuilder viewbuilder;
|
||||
viewbuilder.setImage(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
|
||||
SceneDepthStencil.View = viewbuilder.create(fb->device);
|
||||
SceneDepthStencil.View->SetDebugName("VkRenderBuffers.SceneDepthStencilView");
|
||||
|
||||
viewbuilder.setImage(SceneDepthStencil.Image.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT);
|
||||
SceneDepthStencil.DepthOnlyView = viewbuilder.create(fb->device);
|
||||
SceneDepthStencil.DepthOnlyView->SetDebugName("VkRenderBuffers.SceneDepthView");
|
||||
}
|
||||
|
||||
void VkRenderBuffers::CreateSceneFog(int width, int height, VkSampleCountFlagBits samples)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
ImageBuilder builder;
|
||||
builder.setSize(width, height);
|
||||
builder.setSamples(samples);
|
||||
builder.setFormat(VK_FORMAT_R8G8B8A8_UNORM);
|
||||
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
SceneFog.Image = builder.create(fb->device);
|
||||
SceneFog.Image->SetDebugName("VkRenderBuffers.SceneFog");
|
||||
|
||||
ImageViewBuilder viewbuilder;
|
||||
viewbuilder.setImage(SceneFog.Image.get(), VK_FORMAT_R8G8B8A8_UNORM);
|
||||
SceneFog.View = viewbuilder.create(fb->device);
|
||||
SceneFog.View->SetDebugName("VkRenderBuffers.SceneFogView");
|
||||
}
|
||||
|
||||
void VkRenderBuffers::CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
ImageBuilder builder;
|
||||
builder.setSize(width, height);
|
||||
builder.setSamples(samples);
|
||||
builder.setFormat(SceneNormalFormat);
|
||||
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
if (!builder.isFormatSupported(fb->device, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
|
||||
{
|
||||
SceneNormalFormat = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
builder.setFormat(SceneNormalFormat);
|
||||
}
|
||||
SceneNormal.Image = builder.create(fb->device);
|
||||
SceneNormal.Image->SetDebugName("VkRenderBuffers.SceneNormal");
|
||||
|
||||
ImageViewBuilder viewbuilder;
|
||||
viewbuilder.setImage(SceneNormal.Image.get(), SceneNormalFormat);
|
||||
SceneNormal.View = viewbuilder.create(fb->device);
|
||||
SceneNormal.View->SetDebugName("VkRenderBuffers.SceneNormalView");
|
||||
}
|
||||
|
||||
void VkRenderBuffers::CreateShadowmap()
|
||||
{
|
||||
if (Shadowmap.Image && Shadowmap.Image->width == gl_shadowmap_quality)
|
||||
return;
|
||||
|
||||
Shadowmap.reset();
|
||||
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
ImageBuilder builder;
|
||||
builder.setSize(gl_shadowmap_quality, 1024);
|
||||
builder.setFormat(VK_FORMAT_R32_SFLOAT);
|
||||
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
Shadowmap.Image = builder.create(fb->device);
|
||||
Shadowmap.Image->SetDebugName("VkRenderBuffers.Shadowmap");
|
||||
|
||||
ImageViewBuilder viewbuilder;
|
||||
viewbuilder.setImage(Shadowmap.Image.get(), VK_FORMAT_R32_SFLOAT);
|
||||
Shadowmap.View = viewbuilder.create(fb->device);
|
||||
Shadowmap.View->SetDebugName("VkRenderBuffers.ShadowmapView");
|
||||
|
||||
VkImageTransition barrier;
|
||||
barrier.addImage(&Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
|
||||
barrier.execute(fb->GetCommands()->GetDrawCommands());
|
||||
|
||||
if (!ShadowmapSampler)
|
||||
{
|
||||
SamplerBuilder samplerBuilder;
|
||||
samplerBuilder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_NEAREST);
|
||||
samplerBuilder.setMinFilter(VK_FILTER_NEAREST);
|
||||
samplerBuilder.setMagFilter(VK_FILTER_NEAREST);
|
||||
samplerBuilder.setAddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
|
||||
ShadowmapSampler = samplerBuilder.create(fb->device);
|
||||
ShadowmapSampler->SetDebugName("VkRenderBuffers.ShadowmapSampler");
|
||||
}
|
||||
}
|
||||
|
||||
void VkRenderBuffers::CreateLightmapSampler()
|
||||
{
|
||||
if (!Lightmap.Image)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
ImageBuilder builder;
|
||||
builder.setSize(1, 1);
|
||||
builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
builder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
Lightmap.Image = builder.create(fb->device);
|
||||
Lightmap.Image->SetDebugName("VkRenderBuffers.Lightmap");
|
||||
|
||||
ImageViewBuilder viewbuilder;
|
||||
viewbuilder.setType(VK_IMAGE_VIEW_TYPE_2D_ARRAY);
|
||||
viewbuilder.setImage(Lightmap.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
Lightmap.View = viewbuilder.create(fb->device);
|
||||
Lightmap.View->SetDebugName("VkRenderBuffers.LightmapView");
|
||||
|
||||
VkImageTransition barrier;
|
||||
barrier.addImage(&Lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
|
||||
barrier.execute(fb->GetCommands()->GetDrawCommands());
|
||||
}
|
||||
|
||||
if (!LightmapSampler)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
SamplerBuilder builder;
|
||||
builder.setMipmapMode(VK_SAMPLER_MIPMAP_MODE_LINEAR);
|
||||
builder.setMinFilter(VK_FILTER_LINEAR);
|
||||
builder.setMagFilter(VK_FILTER_LINEAR);
|
||||
builder.setAddressMode(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
|
||||
LightmapSampler = builder.create(fb->device);
|
||||
LightmapSampler->SetDebugName("VkRenderBuffers.LightmapSampler");
|
||||
}
|
||||
}
|
||||
54
src/common/rendering/vulkan/textures/vk_renderbuffers.h
Normal file
54
src/common/rendering/vulkan/textures/vk_renderbuffers.h
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "vulkan/system/vk_objects.h"
|
||||
#include "vulkan/textures/vk_imagetransition.h"
|
||||
|
||||
class VkRenderBuffers
|
||||
{
|
||||
public:
|
||||
VkRenderBuffers();
|
||||
~VkRenderBuffers();
|
||||
|
||||
void BeginFrame(int width, int height, int sceneWidth, int sceneHeight);
|
||||
|
||||
int GetWidth() const { return mWidth; }
|
||||
int GetHeight() const { return mHeight; }
|
||||
int GetSceneWidth() const { return mSceneWidth; }
|
||||
int GetSceneHeight() const { return mSceneHeight; }
|
||||
VkSampleCountFlagBits GetSceneSamples() const { return mSamples; }
|
||||
|
||||
VkTextureImage SceneColor;
|
||||
VkTextureImage SceneDepthStencil;
|
||||
VkTextureImage SceneNormal;
|
||||
VkTextureImage SceneFog;
|
||||
|
||||
VkFormat SceneDepthStencilFormat = VK_FORMAT_D24_UNORM_S8_UINT;
|
||||
VkFormat SceneNormalFormat = VK_FORMAT_A2R10G10B10_UNORM_PACK32;
|
||||
|
||||
static const int NumPipelineImages = 2;
|
||||
VkTextureImage PipelineImage[NumPipelineImages];
|
||||
|
||||
VkTextureImage Shadowmap;
|
||||
std::unique_ptr<VulkanSampler> ShadowmapSampler;
|
||||
|
||||
VkTextureImage Lightmap;
|
||||
std::unique_ptr<VulkanSampler> LightmapSampler;
|
||||
|
||||
private:
|
||||
void CreatePipeline(int width, int height);
|
||||
void CreateScene(int width, int height, VkSampleCountFlagBits samples);
|
||||
void CreateSceneColor(int width, int height, VkSampleCountFlagBits samples);
|
||||
void CreateSceneDepthStencil(int width, int height, VkSampleCountFlagBits samples);
|
||||
void CreateSceneFog(int width, int height, VkSampleCountFlagBits samples);
|
||||
void CreateSceneNormal(int width, int height, VkSampleCountFlagBits samples);
|
||||
void CreateShadowmap();
|
||||
void CreateLightmapSampler();
|
||||
VkSampleCountFlagBits GetBestSampleCount();
|
||||
|
||||
int mWidth = 0;
|
||||
int mHeight = 0;
|
||||
int mSceneWidth = 0;
|
||||
int mSceneHeight = 0;
|
||||
VkSampleCountFlagBits mSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue