Added recordmap for recording demos from console
recordmap <filename> <map name> Starts a new game from the specified map recording to the specified filename
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5 changed files with 60 additions and 0 deletions
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@ -162,6 +162,8 @@ int consoleplayer; // player taking events
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int gametic;
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CVAR(Bool, demo_compress, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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FString newdemoname;
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FString newdemomap;
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FString demoname;
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bool demorecording;
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bool demoplayback;
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@ -1048,6 +1050,10 @@ void G_Ticker ()
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case ga_loadlevel:
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G_DoLoadLevel (-1, false);
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break;
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case ga_recordgame:
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G_CheckDemoStatus();
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G_RecordDemo(newdemoname);
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G_BeginRecording(newdemomap);
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case ga_newgame2: // Silence GCC (see above)
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case ga_newgame:
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G_DoNewGame ();
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@ -2434,6 +2440,16 @@ void G_DeferedPlayDemo (const char *name)
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CCMD (playdemo)
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{
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if (netgame)
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{
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Printf("End your current netgame first!");
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return;
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}
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if (demorecording)
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{
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Printf("End your current demo first!");
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return;
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}
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if (argv.argc() > 1)
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{
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G_DeferedPlayDemo (argv[1]);
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