- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
SVN r3032 (trunk)
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572bc4620a
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ececec1c65
3 changed files with 2 additions and 8 deletions
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@ -105,11 +105,6 @@ FArchive &operator<< (FArchive &arc, botskill_t &skill)
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// This is intentionally not in the weapon definition anymore.
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void InitBotStuff()
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{
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static bool done = false;
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if (done) return;
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done = true;
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static struct BotInit
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{
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const char *type;
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