- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)

SVN r3032 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-12 21:09:16 +00:00
commit ececec1c65
3 changed files with 2 additions and 8 deletions

View file

@ -105,11 +105,6 @@ FArchive &operator<< (FArchive &arc, botskill_t &skill)
// This is intentionally not in the weapon definition anymore.
void InitBotStuff()
{
static bool done = false;
if (done) return;
done = true;
static struct BotInit
{
const char *type;