- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)

SVN r3032 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-12 21:09:16 +00:00
commit ececec1c65
3 changed files with 2 additions and 8 deletions

View file

@ -63,8 +63,6 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
static FRandom pr_botspawn ("BotSpawn");
void InitBotStuff();
//Externs
FCajunMaster bglobal;
@ -321,7 +319,6 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
waitingforspawn[playernumber] = true;
InitBotStuff();
Net_WriteByte (DEM_ADDBOT);
Net_WriteByte (playernumber);
{