Create CameraLight class

This commit is contained in:
Magnus Norddahl 2017-01-26 10:22:54 +01:00
commit ed05a2edd3
27 changed files with 133 additions and 96 deletions

View file

@ -133,12 +133,14 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
bool fullbrightSprite = (decal->RenderFlags & RF_FULLBRIGHT) == RF_FULLBRIGHT;
swrenderer::CameraLight *cameraLight = swrenderer::CameraLight::Instance();
PolyDrawArgs args;
args.uniforms.flags = 0;
args.SetColormap(front->ColorMap);
args.SetTexture(tex, decal->Translation, true);
args.uniforms.globvis = (float)swrenderer::LightVisibility::Instance()->WallGlobVis();
if (fullbrightSprite || swrenderer::fixedlightlev >= 0 || swrenderer::fixedcolormap)
if (fullbrightSprite || cameraLight->fixedlightlev >= 0 || cameraLight->fixedcolormap)
{
args.uniforms.light = 256;
args.uniforms.flags |= TriUniforms::fixed_light;