Create CameraLight class

This commit is contained in:
Magnus Norddahl 2017-01-26 10:22:54 +01:00
commit ed05a2edd3
27 changed files with 133 additions and 96 deletions

View file

@ -70,12 +70,13 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, const Vec4f &clipP
// int color = (particle->color >> 24) & 0xff; // pal index, I think
bool fullbrightSprite = particle->bright != 0;
swrenderer::CameraLight *cameraLight = swrenderer::CameraLight::Instance();
PolyDrawArgs args;
args.uniforms.globvis = (float)swrenderer::LightVisibility::Instance()->ParticleGlobVis();
if (fullbrightSprite || swrenderer::fixedlightlev >= 0 || swrenderer::fixedcolormap)
if (fullbrightSprite || cameraLight->fixedlightlev >= 0 || cameraLight->fixedcolormap)
{
args.uniforms.light = 256;
args.uniforms.flags = TriUniforms::fixed_light;