Create CameraLight class

This commit is contained in:
Magnus Norddahl 2017-01-26 10:22:54 +01:00
commit ed05a2edd3
27 changed files with 133 additions and 96 deletions

View file

@ -136,11 +136,12 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
}
bool fullbrightSprite = ((thing->renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT));
swrenderer::CameraLight *cameraLight = swrenderer::CameraLight::Instance();
PolyDrawArgs args;
args.uniforms.globvis = (float)swrenderer::LightVisibility::Instance()->SpriteGlobVis();
args.uniforms.flags = 0;
if (fullbrightSprite || swrenderer::fixedlightlev >= 0 || swrenderer::fixedcolormap)
if (fullbrightSprite || cameraLight->fixedlightlev >= 0 || cameraLight->fixedcolormap)
{
args.uniforms.light = 256;
args.uniforms.flags |= TriUniforms::fixed_light;