- Added A_ZoomFactor. This lets weapons scale their player's FOV. Each weapon
maintains its own FOV scale independent from any other weapons the player may have. - Fixed: When parsing DECORATE functions that were not exported, the parser crashed after giving you the warning. SVN r1688 (trunk)
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f32b95d3cc
commit
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6 changed files with 78 additions and 29 deletions
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@ -857,31 +857,34 @@ static void ParseActionDef (FScanner &sc, PClass *cls)
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}
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}
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sc.MustGetToken(';');
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PSymbolActionFunction *sym = new PSymbolActionFunction(funcname);
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sym->Arguments = args;
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sym->Function = afd->Function;
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if (hasdefaults)
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if (afd != NULL)
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{
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sym->defaultparameterindex = StateParams.Size();
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for(unsigned int i = 0; i < DefaultParams.Size(); i++)
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PSymbolActionFunction *sym = new PSymbolActionFunction(funcname);
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sym->Arguments = args;
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sym->Function = afd->Function;
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if (hasdefaults)
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{
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StateParams.Add(DefaultParams[i], cls, true);
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sym->defaultparameterindex = StateParams.Size();
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for(unsigned int i = 0; i < DefaultParams.Size(); i++)
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{
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StateParams.Add(DefaultParams[i], cls, true);
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}
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}
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else
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{
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sym->defaultparameterindex = -1;
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}
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if (error)
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{
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FScriptPosition::ErrorCounter++;
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}
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else if (cls->Symbols.AddSymbol (sym) == NULL)
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{
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delete sym;
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sc.ScriptMessage ("'%s' is already defined in class '%s'.",
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funcname.GetChars(), cls->TypeName.GetChars());
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FScriptPosition::ErrorCounter++;
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}
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}
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else
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{
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sym->defaultparameterindex = -1;
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}
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if (error)
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{
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FScriptPosition::ErrorCounter++;
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}
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else if (cls->Symbols.AddSymbol (sym) == NULL)
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{
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delete sym;
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sc.ScriptMessage ("'%s' is already defined in class '%s'.",
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funcname.GetChars(), cls->TypeName.GetChars());
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FScriptPosition::ErrorCounter++;
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}
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}
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