Improve the builder syntax so that fewer temp variables are required to build vulkan objects
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386cb5bfb2
commit
ed134c9b19
19 changed files with 988 additions and 840 deletions
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@ -95,36 +95,36 @@ void VkRaytrace::CreateVertexAndIndexBuffers()
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size_t vertexoffset = 0;
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size_t indexoffset = vertexoffset + vertexbuffersize;
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BufferBuilder tbuilder;
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tbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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tbuilder.setSize(transferbuffersize);
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transferBuffer = tbuilder.create(fb->device);
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transferBuffer->SetDebugName("transferBuffer");
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transferBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
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.Size(transferbuffersize)
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.DebugName("transferBuffer")
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.Create(fb->device);
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uint8_t* data = (uint8_t*)transferBuffer->Map(0, transferbuffersize);
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memcpy(data + vertexoffset, Mesh->MeshVertices.Data(), vertexbuffersize);
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memcpy(data + indexoffset, Mesh->MeshElements.Data(), indexbuffersize);
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transferBuffer->Unmap();
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BufferBuilder vbuilder;
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vbuilder.setUsage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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vbuilder.setSize(vertexbuffersize);
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vertexBuffer = vbuilder.create(fb->device);
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vertexBuffer->SetDebugName("vertexBuffer");
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vertexBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
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.Size(vertexbuffersize)
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.DebugName("vertexBuffer")
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.Create(fb->device);
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BufferBuilder ibuilder;
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ibuilder.setUsage(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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ibuilder.setSize(indexbuffersize);
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indexBuffer = ibuilder.create(fb->device);
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indexBuffer->SetDebugName("indexBuffer");
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indexBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
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.Size(indexbuffersize)
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.DebugName("indexBuffer")
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.Create(fb->device);
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fb->GetCommands()->GetTransferCommands()->copyBuffer(transferBuffer.get(), vertexBuffer.get(), vertexoffset);
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fb->GetCommands()->GetTransferCommands()->copyBuffer(transferBuffer.get(), indexBuffer.get(), indexoffset);
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// Finish transfer before using it for building
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VkMemoryBarrier barrier = { VK_STRUCTURE_TYPE_MEMORY_BARRIER };
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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fb->GetCommands()->GetTransferCommands()->pipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &barrier, 0, nullptr, 0, nullptr);
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PipelineBarrier()
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.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
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.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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}
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void VkRaytrace::CreateBottomLevelAccelerationStructure()
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@ -158,11 +158,11 @@ void VkRaytrace::CreateBottomLevelAccelerationStructure()
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VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
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vkGetAccelerationStructureBuildSizesKHR(fb->device->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxPrimitiveCount, &sizeInfo);
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BufferBuilder blbufbuilder;
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blbufbuilder.setUsage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
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blbufbuilder.setSize(sizeInfo.accelerationStructureSize);
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blAccelStructBuffer = blbufbuilder.create(fb->device);
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blAccelStructBuffer->SetDebugName("blAccelStructBuffer");
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blAccelStructBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
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.Size(sizeInfo.accelerationStructureSize)
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.DebugName("blAccelStructBuffer")
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.Create(fb->device);
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VkAccelerationStructureKHR blAccelStructHandle = {};
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VkAccelerationStructureCreateInfoKHR createInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR };
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@ -175,11 +175,11 @@ void VkRaytrace::CreateBottomLevelAccelerationStructure()
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blAccelStruct = std::make_unique<VulkanAccelerationStructure>(fb->device, blAccelStructHandle);
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blAccelStruct->SetDebugName("blAccelStruct");
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BufferBuilder sbuilder;
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sbuilder.setUsage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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sbuilder.setSize(sizeInfo.buildScratchSize);
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blScratchBuffer = sbuilder.create(fb->device);
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blScratchBuffer->SetDebugName("blScratchBuffer");
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blScratchBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
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.Size(sizeInfo.buildScratchSize)
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.DebugName("blScratchBuffer")
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.Create(fb->device);
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buildInfo.dstAccelerationStructure = blAccelStruct->accelstruct;
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buildInfo.scratchData.deviceAddress = blScratchBuffer->GetDeviceAddress();
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@ -187,10 +187,9 @@ void VkRaytrace::CreateBottomLevelAccelerationStructure()
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fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
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// Finish building before using it as input to a toplevel accel structure
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VkMemoryBarrier barrier = { VK_STRUCTURE_TYPE_MEMORY_BARRIER };
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barrier.srcAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR;
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barrier.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR;
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fb->GetCommands()->GetTransferCommands()->pipelineBarrier(VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &barrier, 0, nullptr, 0, nullptr);
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PipelineBarrier()
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.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR)
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.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
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}
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void VkRaytrace::CreateTopLevelAccelerationStructure()
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@ -203,20 +202,21 @@ void VkRaytrace::CreateTopLevelAccelerationStructure()
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instance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
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instance.accelerationStructureReference = blAccelStruct->GetDeviceAddress();
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BufferBuilder tbuilder;
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tbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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tbuilder.setSize(sizeof(VkAccelerationStructureInstanceKHR));
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tlTransferBuffer = tbuilder.create(fb->device);
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tlTransferBuffer->SetDebugName("tlTransferBuffer");
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tlTransferBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
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.Size(sizeof(VkAccelerationStructureInstanceKHR))
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.DebugName("tlTransferBuffer")
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.Create(fb->device);
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auto data = (uint8_t*)tlTransferBuffer->Map(0, sizeof(VkAccelerationStructureInstanceKHR));
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memcpy(data, &instance, sizeof(VkAccelerationStructureInstanceKHR));
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tlTransferBuffer->Unmap();
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BufferBuilder instbufbuilder;
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instbufbuilder.setUsage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
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instbufbuilder.setSize(sizeof(VkAccelerationStructureInstanceKHR));
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tlInstanceBuffer = instbufbuilder.create(fb->device);
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tlInstanceBuffer->SetDebugName("tlInstanceBuffer");
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tlInstanceBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
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.Size(sizeof(VkAccelerationStructureInstanceKHR))
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.DebugName("tlInstanceBuffer")
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.Create(fb->device);
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fb->GetCommands()->GetTransferCommands()->copyBuffer(tlTransferBuffer.get(), tlInstanceBuffer.get());
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@ -249,11 +249,11 @@ void VkRaytrace::CreateTopLevelAccelerationStructure()
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VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
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vkGetAccelerationStructureBuildSizesKHR(fb->device->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxInstanceCount, &sizeInfo);
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BufferBuilder tlbufbuilder;
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tlbufbuilder.setUsage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
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tlbufbuilder.setSize(sizeInfo.accelerationStructureSize);
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tlAccelStructBuffer = tlbufbuilder.create(fb->device);
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tlAccelStructBuffer->SetDebugName("tlAccelStructBuffer");
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tlAccelStructBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
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.Size(sizeInfo.accelerationStructureSize)
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.DebugName("tlAccelStructBuffer")
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.Create(fb->device);
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VkAccelerationStructureKHR tlAccelStructHandle = {};
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VkAccelerationStructureCreateInfoKHR createInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR };
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@ -265,11 +265,11 @@ void VkRaytrace::CreateTopLevelAccelerationStructure()
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throw std::runtime_error("vkCreateAccelerationStructureKHR failed");
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tlAccelStruct = std::make_unique<VulkanAccelerationStructure>(fb->device, tlAccelStructHandle);
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BufferBuilder sbuilder;
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sbuilder.setUsage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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sbuilder.setSize(sizeInfo.buildScratchSize);
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tlScratchBuffer = sbuilder.create(fb->device);
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tlScratchBuffer->SetDebugName("tlScratchBuffer");
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tlScratchBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
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.Size(sizeInfo.buildScratchSize)
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.DebugName("tlScratchBuffer")
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.Create(fb->device);
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buildInfo.dstAccelerationStructure = tlAccelStruct->accelstruct;
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buildInfo.scratchData.deviceAddress = tlScratchBuffer->GetDeviceAddress();
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@ -277,7 +277,7 @@ void VkRaytrace::CreateTopLevelAccelerationStructure()
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fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
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// Finish building the accel struct before using as input in a fragment shader
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PipelineBarrier finishbuildbarrier;
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finishbuildbarrier.addMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_SHADER_READ_BIT);
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finishbuildbarrier.execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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PipelineBarrier()
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.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_SHADER_READ_BIT)
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.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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