- removed some obsolete init stuff and some deprecated constants.

This commit is contained in:
Christoph Oelckers 2014-07-14 18:48:46 +02:00
commit ed5ee4e8d1
3 changed files with 5 additions and 16 deletions

View file

@ -138,7 +138,6 @@ void OpenGLFrameBuffer::InitializeState()
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
glDepthFunc(GL_LESS);
glShadeModel(GL_SMOOTH);
glEnable(GL_DITHER);
glEnable(GL_ALPHA_TEST);
@ -146,7 +145,7 @@ void OpenGLFrameBuffer::InitializeState()
glDisable(GL_POLYGON_OFFSET_FILL);
glEnable(GL_POLYGON_OFFSET_LINE);
glEnable(GL_BLEND);
glEnable(GL_DEPTH_CLAMP_NV);
glEnable(GL_DEPTH_CLAMP);
glDisable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
glDisable(GL_LINE_SMOOTH);
@ -154,15 +153,6 @@ void OpenGLFrameBuffer::InitializeState()
glAlphaFunc(GL_GEQUAL,0.5f);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
// This was to work around a bug in some older driver. Probably doesn't make sense anymore.
glEnable(GL_FOG);
glDisable(GL_FOG);
glHint(GL_FOG_HINT, GL_FASTEST);
glFogi(GL_FOG_MODE, GL_EXP);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);