- Use P_DropWeapon() everywhere it makes sense.

SVN r4045 (trunk)
This commit is contained in:
Randy Heit 2013-01-25 03:32:49 +00:00
commit ed8a33aeaf
2 changed files with 3 additions and 3 deletions

View file

@ -792,7 +792,7 @@ AWeapon *APlayerPawn::PickNewWeapon (const PClass *ammotype)
player->PendingWeapon = best;
if (player->ReadyWeapon != NULL)
{
P_SetPsprite (player, ps_weapon, player->ReadyWeapon->GetDownState());
P_DropWeapon(player);
}
else if (player->PendingWeapon != WP_NOCHANGE)
{