- Use P_DropWeapon() everywhere it makes sense.
SVN r4045 (trunk)
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5dca935305
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2 changed files with 3 additions and 3 deletions
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@ -792,7 +792,7 @@ AWeapon *APlayerPawn::PickNewWeapon (const PClass *ammotype)
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player->PendingWeapon = best;
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if (player->ReadyWeapon != NULL)
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{
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P_SetPsprite (player, ps_weapon, player->ReadyWeapon->GetDownState());
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P_DropWeapon(player);
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}
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else if (player->PendingWeapon != WP_NOCHANGE)
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{
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