- Fixed: The railgun attack functions still read their puff parameters as names
even though they are now passed as class pointers. SVN r1281 (trunk)
This commit is contained in:
parent
feaa5c3653
commit
edeed7673a
4 changed files with 9 additions and 7 deletions
|
|
@ -2970,7 +2970,7 @@ static bool ProcessRailHit (FTraceResults &res)
|
|||
return true;
|
||||
}
|
||||
|
||||
void P_RailAttack (AActor *source, int damage, int offset, int color1, int color2, float maxdiff, bool silent, FName puff)
|
||||
void P_RailAttack (AActor *source, int damage, int offset, int color1, int color2, float maxdiff, bool silent, const PClass *puffclass)
|
||||
{
|
||||
fixed_t vx, vy, vz;
|
||||
angle_t angle, pitch;
|
||||
|
|
@ -3063,7 +3063,7 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
|
|||
|
||||
// Now hurt anything the trace hit
|
||||
unsigned int i;
|
||||
const PClass *puffclass = PClass::FindClass(puff);
|
||||
if (puffclass == NULL) puffclass = PClass::FindClass(NAME_BulletPuff);
|
||||
AActor *puffDefaults = puffclass == NULL? NULL : GetDefaultByType (puffclass);
|
||||
FName damagetype = (puffDefaults == NULL || puffDefaults->DamageType == NAME_None) ? FName(NAME_Railgun) : puffDefaults->DamageType;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue