- Fixed: The railgun attack functions still read their puff parameters as names
even though they are now passed as class pointers. SVN r1281 (trunk)
This commit is contained in:
parent
feaa5c3653
commit
edeed7673a
4 changed files with 9 additions and 7 deletions
|
|
@ -1053,7 +1053,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
|
|||
ACTION_PARAM_COLOR(Color2, 4);
|
||||
ACTION_PARAM_BOOL(Silent, 5);
|
||||
ACTION_PARAM_FLOAT(MaxDiff, 6);
|
||||
ACTION_PARAM_NAME(PuffTypeName, 7);
|
||||
ACTION_PARAM_CLASS(PuffType, 7);
|
||||
|
||||
if (!self->player) return;
|
||||
|
||||
|
|
@ -1065,7 +1065,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
|
|||
if (!weapon->DepleteAmmo(weapon->bAltFire, true)) return; // out of ammo
|
||||
}
|
||||
|
||||
P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffTypeName);
|
||||
P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffType);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
@ -1084,7 +1084,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
|
|||
ACTION_PARAM_BOOL(Silent, 4);
|
||||
ACTION_PARAM_BOOL(aim, 5);
|
||||
ACTION_PARAM_FLOAT(MaxDiff, 6);
|
||||
ACTION_PARAM_NAME(PuffTypeName, 7);
|
||||
ACTION_PARAM_CLASS(PuffType, 7);
|
||||
|
||||
if (aim && self->target == NULL)
|
||||
{
|
||||
|
|
@ -1122,7 +1122,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
|
|||
}
|
||||
}
|
||||
|
||||
P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffTypeName);
|
||||
P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, Silent, PuffType);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue