- scriptified G_PlayerFinishLevel.

Outside of SBARINFO this was the biggest remaining piece of code that referenced AInventory internals.
This commit is contained in:
Christoph Oelckers 2018-12-02 16:26:02 +01:00
commit ee08412e49
9 changed files with 168 additions and 128 deletions

View file

@ -2254,6 +2254,8 @@ DEFINE_FIELD_BIT(FLevelLocals, flags2, nomonsters, LEVEL2_NOMONSTERS)
DEFINE_FIELD_BIT(FLevelLocals, flags2, frozen, LEVEL2_FROZEN)
DEFINE_FIELD_BIT(FLevelLocals, flags2, infinite_flight, LEVEL2_INFINITE_FLIGHT)
DEFINE_FIELD_BIT(FLevelLocals, flags2, no_dlg_freeze, LEVEL2_CONV_SINGLE_UNFREEZE)
DEFINE_FIELD_BIT(FLevelLocals, flags2, keepfullinventory, LEVEL2_KEEPFULLINVENTORY)
DEFINE_FIELD_BIT(FLevelLocals, flags3, removeitems, LEVEL3_REMOVEITEMS)
//==========================================================================
//