- Fixed: GCC compiler warnings.

- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.

SVN r3035 (trunk)
This commit is contained in:
Braden Obrzut 2010-12-13 17:09:35 +00:00
commit ee20d0ea7a
4 changed files with 18 additions and 9 deletions

View file

@ -335,6 +335,7 @@ bool FMugShot::SetState(const char *state_name, bool wait_till_done, bool reset)
//
//===========================================================================
CVAR(Bool,st_oldouch,false,CVAR_ARCHIVE)
int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
{
int i;
@ -357,9 +358,10 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
}
}
bool ouch = (!st_oldouch && FaceHealth - player->health > ST_MUCHPAIN) || (st_oldouch && player->health - FaceHealth > ST_MUCHPAIN);
if (player->damagecount &&
// Now go in if pain is disabled but we think ouch will be shown (and ouch is not disabled!)
(!(stateflags & DISABLEPAIN) || (((FaceHealth != -1 && FaceHealth - player->health > ST_MUCHPAIN) || bOuchActive) && !(stateflags & DISABLEOUCH))))
(!(stateflags & DISABLEPAIN) || (((FaceHealth != -1 && ouch) || bOuchActive) && !(stateflags & DISABLEOUCH))))
{
int damage_angle = 1;
if (player->attacker && player->attacker != player->mo)
@ -391,7 +393,7 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
}
}
bool use_ouch = false;
if (((FaceHealth != -1 && FaceHealth - player->health > ST_MUCHPAIN) || bOuchActive) && !(stateflags & DISABLEOUCH))
if (((FaceHealth != -1 && ouch) || bOuchActive) && !(stateflags & DISABLEOUCH))
{
use_ouch = true;
full_state_name = "ouch.";
@ -418,7 +420,7 @@ int FMugShot::UpdateState(player_t *player, StateFlags stateflags)
else
{
bool use_ouch = false;
if (((FaceHealth != -1 && player->health - FaceHealth > ST_MUCHPAIN) || bOuchActive) && !(stateflags & DISABLEOUCH))
if (((FaceHealth != -1 && ouch) || bOuchActive) && !(stateflags & DISABLEOUCH))
{
use_ouch = true;
full_state_name = "ouch.";