- use Doom64 colors on sectors and linedefs.
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18 changed files with 62 additions and 35 deletions
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@ -1898,6 +1898,7 @@ void AM_drawSubsectors()
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double scalex, scaley;
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double originx, originy;
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FDynamicColormap *colormap;
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PalEntry flatcolor;
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mpoint_t originpt;
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screen->StartSimplePolys();
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@ -1941,6 +1942,7 @@ void AM_drawSubsectors()
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colormap = sec->ColorMap;
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FTextureID maptex = sec->GetTexture(sector_t::floor);
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flatcolor = sec->SpecialColors[sector_t::floor];
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scalex = sec->GetXScale(sector_t::floor);
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scaley = sec->GetYScale(sector_t::floor);
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@ -1989,6 +1991,7 @@ void AM_drawSubsectors()
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if (roverz < cmpz)
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{
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maptex = *(rover->top.texture);
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flatcolor = *(rover->top.flatcolor);
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floorplane = rover->top.plane;
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sector_t *model = rover->top.model;
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int selector = (rover->flags & FF_INVERTPLANES) ? sector_t::floor : sector_t::ceiling;
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@ -2049,6 +2052,7 @@ void AM_drawSubsectors()
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scale / scaley,
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rotation,
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colormap,
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flatcolor,
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floorlight,
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f_y + f_h
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);
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