- made adjustments for new savegame code.
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8 changed files with 70 additions and 57 deletions
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@ -271,6 +271,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sector_t &p, sector_t
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.Terrain("floorterrain", p.terrainnum[0], &def->terrainnum[0])
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.Terrain("ceilingterrain", p.terrainnum[1], &def->terrainnum[1])
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("scrolls", scroll, nul)
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// GZDoom exclusive:
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.Array("reflect", p.reflect, def->reflect, 2)
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.EndObject();
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if (arc.isReading() && !scroll.isZero())
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