- disable software models

This commit is contained in:
Magnus Norddahl 2018-04-14 22:22:40 +02:00
commit ee443b6fb6
3 changed files with 14 additions and 10 deletions

View file

@ -34,6 +34,7 @@
EXTERN_CVAR(Bool, r_drawplayersprites)
EXTERN_CVAR(Bool, r_deathcamera)
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
EXTERN_CVAR(Bool, r_models)
void RenderPolyPlayerSprites::Render(PolyRenderThread *thread)
{
@ -59,7 +60,7 @@ void RenderPolyPlayerSprites::Render(PolyRenderThread *thread)
(r_deathcamera && viewpoint.camera->health <= 0))
return;
renderHUDModel = gl_IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
renderHUDModel = r_models && gl_IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
PolyTransferHeights fakeflat(viewpoint.camera->subsector);