- added some code that prevents overlapping monsters from getting stuck in

each other. PIT_CheckThing will return true under the following contitions 
  now:
  * It was called from P_Move
  * The actor that is blocking the move already overlaps with the monster
    that is being moved.
  * the move will take the 2 actors further apart.  


SVN r2018 (trunk)
This commit is contained in:
Christoph Oelckers 2009-12-06 22:10:25 +00:00
commit ee4b9ed09b
4 changed files with 35 additions and 3 deletions

View file

@ -1,3 +1,12 @@
December 6, 2009 (Changes by Graf Zahl)
- added some code that prevents overlapping monsters from getting stuck in
each other. PIT_CheckThing will return true under the following contitions
now:
* It was called from P_Move
* The actor that is blocking the move already overlaps with the monster
that is being moved.
* the move will take the 2 actors further apart.
December 1, 2009
- Added another surface to receive a copy of the top back buffer immediately
before it is presented. This effectively produces a copy of the front