- added some code that prevents overlapping monsters from getting stuck in
each other. PIT_CheckThing will return true under the following contitions
now:
* It was called from P_Move
* The actor that is blocking the move already overlaps with the monster
that is being moved.
* the move will take the 2 actors further apart.
SVN r2018 (trunk)
This commit is contained in:
parent
88b4ab52ad
commit
ee4b9ed09b
4 changed files with 35 additions and 3 deletions
|
|
@ -1,3 +1,12 @@
|
|||
December 6, 2009 (Changes by Graf Zahl)
|
||||
- added some code that prevents overlapping monsters from getting stuck in
|
||||
each other. PIT_CheckThing will return true under the following contitions
|
||||
now:
|
||||
* It was called from P_Move
|
||||
* The actor that is blocking the move already overlaps with the monster
|
||||
that is being moved.
|
||||
* the move will take the 2 actors further apart.
|
||||
|
||||
December 1, 2009
|
||||
- Added another surface to receive a copy of the top back buffer immediately
|
||||
before it is presented. This effectively produces a copy of the front
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue