- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
instead of PClass::m_Types (now PClass::AllClasses). - Removed ClassIndex from PClass. It was only needed by FArchive, and maps take care of the problem just as well. - Moved PClass into a larger type system (which is likely to change some/lots once I try and actually use it and have a better feel for what I need from it). SVN r2281 (scripting)
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24 changed files with 1200 additions and 346 deletions
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@ -1453,9 +1453,9 @@ static int PatchAmmo (int ammoNum)
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// Fix per-ammo/max-ammo amounts for descendants of the base ammo class
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if (oldclip != *per)
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{
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for (unsigned int i = 0; i < PClass::m_Types.Size(); ++i)
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for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
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{
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PClass *type = PClass::m_Types[i];
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PClassActor *type = PClassActor::AllActorClasses[i];
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if (type == ammoType)
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continue;
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