- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
instead of PClass::m_Types (now PClass::AllClasses). - Removed ClassIndex from PClass. It was only needed by FArchive, and maps take care of the problem just as well. - Moved PClass into a larger type system (which is likely to change some/lots once I try and actually use it and have a better feel for what I need from it). SVN r2281 (scripting)
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24 changed files with 1200 additions and 346 deletions
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@ -1754,14 +1754,16 @@ void D_DoomMain (void)
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#endif
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#endif
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PClass::StaticInit();
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PType::StaticInit();
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// Combine different file parameters with their pre-switch bits.
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Args->CollectFiles("-deh", ".deh");
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Args->CollectFiles("-bex", ".bex");
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Args->CollectFiles("-exec", ".cfg");
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Args->CollectFiles("-playdemo", ".lmp");
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Args->CollectFiles("-file", NULL); // anythnig left goes after -file
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Args->CollectFiles("-file", NULL); // anything left goes after -file
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PClass::StaticInit ();
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atterm (C_DeinitConsole);
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gamestate = GS_STARTUP;
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