- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors

instead of PClass::m_Types (now PClass::AllClasses).
- Removed ClassIndex from PClass. It was only needed by FArchive, and maps take care of the
  problem just as well.
- Moved PClass into a larger type system (which is likely to change some/lots once I try and actually use it and have a better feel for what I need from it).

SVN r2281 (scripting)
This commit is contained in:
Randy Heit 2010-04-16 02:57:51 +00:00
commit ee55e0319f
24 changed files with 1200 additions and 346 deletions

View file

@ -353,9 +353,9 @@ void FDecalLib::ReadAllDecals ()
ReadDecals (sc);
}
// Supporting code to allow specifying decals directly in the DECORATE lump
for (i = 0; i < PClass::m_RuntimeActors.Size(); i++)
for (i = 0; i < PClassActor::AllActorClasses.Size(); i++)
{
AActor *def = (AActor*)GetDefaultByType (PClass::m_RuntimeActors[i]);
AActor *def = (AActor*)GetDefaultByType (PClassActor::AllActorClasses[i]);
FName v = ENamedName(intptr_t(def->DecalGenerator));
if (v.IsValidName())