- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
instead of PClass::m_Types (now PClass::AllClasses). - Removed ClassIndex from PClass. It was only needed by FArchive, and maps take care of the problem just as well. - Moved PClass into a larger type system (which is likely to change some/lots once I try and actually use it and have a better feel for what I need from it). SVN r2281 (scripting)
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24 changed files with 1200 additions and 346 deletions
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@ -180,9 +180,9 @@ CCMD (dumpclasses)
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shown = omitted = 0;
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DumpInfo::AddType (&tree, root != NULL ? root : RUNTIME_CLASS(DObject));
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for (i = 0; i < PClass::m_Types.Size(); i++)
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for (i = 0; i < PClass::AllClasses.Size(); i++)
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{
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PClass *cls = PClass::m_Types[i];
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PClass *cls = PClass::AllClasses[i];
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if (root == NULL || cls == root || cls->IsDescendantOf(root))
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{
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DumpInfo::AddType (&tree, cls);
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