- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
instead of PClass::m_Types (now PClass::AllClasses). - Removed ClassIndex from PClass. It was only needed by FArchive, and maps take care of the problem just as well. - Moved PClass into a larger type system (which is likely to change some/lots once I try and actually use it and have a better feel for what I need from it). SVN r2281 (scripting)
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900324c205
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24 changed files with 1200 additions and 346 deletions
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@ -283,6 +283,22 @@ void Mark(DObject **obj)
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}
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}
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//==========================================================================
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//
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// MarkArray
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//
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// Mark an array of objects gray.
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//
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//==========================================================================
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void MarkArray(DObject **obj, size_t count)
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{
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for (size_t i = 0; i < count; ++i)
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{
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Mark(obj[i]);
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}
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}
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//==========================================================================
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//
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// MarkRoot
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@ -341,9 +357,9 @@ static void MarkRoot()
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}
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}
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// Mark classes
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for (unsigned j = 0; j < PClass::m_Types.Size(); ++j)
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for (unsigned j = 0; j < PClass::AllClasses.Size(); ++j)
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{
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Mark(PClass::m_Types[j]);
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Mark(PClass::AllClasses[j]);
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}
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// Mark bot stuff.
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Mark(bglobal.firstthing);
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