- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
instead of PClass::m_Types (now PClass::AllClasses). - Removed ClassIndex from PClass. It was only needed by FArchive, and maps take care of the problem just as well. - Moved PClass into a larger type system (which is likely to change some/lots once I try and actually use it and have a better feel for what I need from it). SVN r2281 (scripting)
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24 changed files with 1200 additions and 346 deletions
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@ -327,9 +327,9 @@ static int STACK_ARGS ktcmp(const void * a, const void * b)
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static void SetKeyTypes()
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{
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for(unsigned int i = 0; i < PClass::m_Types.Size(); i++)
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for(unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); i++)
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{
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PClass *ti = PClass::m_Types[i];
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PClass *ti = PClassActor::AllActorClasses[i];
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if (ti->IsDescendantOf(RUNTIME_CLASS(AKey)))
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{
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