- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors

instead of PClass::m_Types (now PClass::AllClasses).
- Removed ClassIndex from PClass. It was only needed by FArchive, and maps take care of the
  problem just as well.
- Moved PClass into a larger type system (which is likely to change some/lots once I try and actually use it and have a better feel for what I need from it).

SVN r2281 (scripting)
This commit is contained in:
Randy Heit 2010-04-16 02:57:51 +00:00
commit ee55e0319f
24 changed files with 1200 additions and 346 deletions

View file

@ -327,9 +327,9 @@ static int STACK_ARGS ktcmp(const void * a, const void * b)
static void SetKeyTypes()
{
for(unsigned int i = 0; i < PClass::m_Types.Size(); i++)
for(unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); i++)
{
PClass *ti = PClass::m_Types[i];
PClass *ti = PClassActor::AllActorClasses[i];
if (ti->IsDescendantOf(RUNTIME_CLASS(AKey)))
{