- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors

instead of PClass::m_Types (now PClass::AllClasses).
- Removed ClassIndex from PClass. It was only needed by FArchive, and maps take care of the
  problem just as well.
- Moved PClass into a larger type system (which is likely to change some/lots once I try and actually use it and have a better feel for what I need from it).

SVN r2281 (scripting)
This commit is contained in:
Randy Heit 2010-04-16 02:57:51 +00:00
commit ee55e0319f
24 changed files with 1200 additions and 346 deletions

View file

@ -119,9 +119,9 @@ FArchive &operator<< (FArchive &arc, FState *&state)
PClassActor *FState::StaticFindStateOwner (const FState *state)
{
for (unsigned int i = 0; i < PClass::m_RuntimeActors.Size(); ++i)
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
{
PClassActor *info = PClass::m_RuntimeActors[i];
PClassActor *info = PClassActor::AllActorClasses[i];
if (state >= info->OwnedStates &&
state < info->OwnedStates + info->NumOwnedStates)
{
@ -966,9 +966,9 @@ void DumpStateHelper(FStateLabels *StateList, const FString &prefix)
CCMD(dumpstates)
{
for (unsigned int i = 0; i < PClass::m_RuntimeActors.Size(); ++i)
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
{
PClassActor *info = PClass::m_RuntimeActors[i];
PClassActor *info = PClassActor::AllActorClasses[i];
Printf(PRINT_LOG, "State labels for %s\n", info->TypeName.GetChars());
DumpStateHelper(info->StateList, "");
Printf(PRINT_LOG, "----------------------------\n");