- scriptified DLoadSaveMenu::Responder.
- scriptified DSaveMenu.
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commit
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5 changed files with 217 additions and 262 deletions
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@ -49,6 +49,8 @@
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#include "serializer.h"
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#include "resourcefiles/resourcefile.h"
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// Save name length limit for old binary formats.
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#define OLDSAVESTRINGSIZE 24
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//=============================================================================
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//
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@ -229,7 +231,7 @@ void FSavegameManager::ReadSaveStrings()
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{
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PNGHandle *png;
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char sig[16];
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char title[SAVESTRINGSIZE + 1];
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char title[OLDSAVESTRINGSIZE + 1];
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bool oldVer = true;
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bool addIt = false;
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bool missing = false;
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@ -241,7 +243,7 @@ void FSavegameManager::ReadSaveStrings()
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// Old savegame versions are always added to the menu so
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// the user can easily delete them if desired.
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title[SAVESTRINGSIZE] = 0;
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title[OLDSAVESTRINGSIZE] = 0;
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if (nullptr != (png = M_VerifyPNG(file)))
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@ -250,9 +252,9 @@ void FSavegameManager::ReadSaveStrings()
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if (ver != nullptr)
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{
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// An old version
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if (!M_GetPNGText(png, "Title", title, SAVESTRINGSIZE))
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if (!M_GetPNGText(png, "Title", title, OLDSAVESTRINGSIZE))
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{
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strncpy(title, I_FindName(&c_file), SAVESTRINGSIZE);
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strncpy(title, I_FindName(&c_file), OLDSAVESTRINGSIZE);
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}
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addIt = true;
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delete[] ver;
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@ -267,7 +269,7 @@ void FSavegameManager::ReadSaveStrings()
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if (strncmp(sig, "ZDOOMSAVE", 9) == 0)
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{
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if (fread(title, 1, SAVESTRINGSIZE, file) == SAVESTRINGSIZE)
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if (fread(title, 1, OLDSAVESTRINGSIZE, file) == OLDSAVESTRINGSIZE)
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{
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addIt = true;
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}
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@ -275,7 +277,7 @@ void FSavegameManager::ReadSaveStrings()
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else
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{
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memcpy(title, sig, 16);
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if (fread(title + 16, 1, SAVESTRINGSIZE - 16, file) == SAVESTRINGSIZE - 16 &&
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if (fread(title + 16, 1, OLDSAVESTRINGSIZE - 16, file) == OLDSAVESTRINGSIZE - 16 &&
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fread(sig, 1, 16, file) == 16 &&
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strncmp(sig, "ZDOOMSAVE", 9) == 0)
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{
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@ -416,6 +418,15 @@ void FSavegameManager::DoSave(int Selected, const char *savegamestring)
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V_SetBorderNeedRefresh();
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}
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DEFINE_ACTION_FUNCTION(FSavegameManager, DoSave)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
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PARAM_INT(sel);
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PARAM_STRING(name);
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self->DoSave(sel, name);
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return 0;
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}
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//=============================================================================
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//
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//
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@ -435,7 +446,7 @@ unsigned FSavegameManager::ExtractSaveData(int index)
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}
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else
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{
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index = LastAccessed + 1;
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index = LastAccessed < 0? 0 : LastAccessed;
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}
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}
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@ -538,6 +549,13 @@ void FSavegameManager::UnloadSaveData()
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SavePicData.Clear();
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}
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DEFINE_ACTION_FUNCTION(FSavegameManager, UnloadSaveData)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
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self->UnloadSaveData();
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return 0;
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}
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//=============================================================================
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//
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//
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@ -614,6 +632,15 @@ void FSavegameManager::SetFileInfo(int Selected)
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}
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}
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DEFINE_ACTION_FUNCTION(FSavegameManager, SetFileInfo)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
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PARAM_INT(i);
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self->SetFileInfo(i);
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return 0;
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}
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//=============================================================================
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//
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//
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@ -642,6 +669,13 @@ FSaveGameNode *FSavegameManager::GetSavegame(unsigned i)
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return SaveGames[i];
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}
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DEFINE_ACTION_FUNCTION(FSavegameManager, GetSavegame)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
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PARAM_INT(i);
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ACTION_RETURN_POINTER(self->GetSavegame(i));
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}
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//=============================================================================
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//
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//
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@ -655,6 +689,13 @@ void FSavegameManager::InsertNewSaveNode()
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SaveGames.Insert(0, &NewSaveNode);
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}
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DEFINE_ACTION_FUNCTION(FSavegameManager, InsertNewSaveNode)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
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self->InsertNewSaveNode();
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return 0;
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}
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//=============================================================================
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//
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//
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@ -671,7 +712,11 @@ bool FSavegameManager::RemoveNewSaveNode()
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return false;
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}
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DEFINE_ACTION_FUNCTION(FSavegameManager, RemoveNewSaveNode)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FSavegameManager);
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ACTION_RETURN_INT(self->RemoveNewSaveNode());
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}
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FSavegameManager savegameManager;
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@ -712,7 +757,6 @@ public:
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int commentRight;
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int commentBottom;
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// this needs to be kept in memory so that the texture can access it when it needs to.
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bool mEntering;
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DTextEnterMenu *mInput = nullptr;
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@ -722,7 +766,6 @@ public:
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void Drawer ();
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bool MenuEvent (int mkey, bool fromcontroller);
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bool MouseEvent(int type, int x, int y);
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bool Responder(event_t *ev);
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};
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IMPLEMENT_CLASS(DLoadSaveMenu, false, false)
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@ -745,7 +788,7 @@ DLoadSaveMenu::DLoadSaveMenu(DMenu *parent, DListMenuDescriptor *desc)
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savepicTop = 54*CleanYfac;
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savepicWidth = 216*screen->GetWidth()/640;
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savepicHeight = 135*screen->GetHeight()/400;
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manager->WindowSize = savepicWidth;
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manager->WindowSize = savepicWidth / CleanXfac;
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rowHeight = (SmallFont->GetHeight() + 1) * CleanYfac;
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listboxLeft = savepicLeft + savepicWidth + 14;
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@ -815,7 +858,7 @@ void DLoadSaveMenu::Drawer ()
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V_DrawFrame (commentLeft, commentTop, commentWidth, commentHeight);
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screen->Clear (commentLeft, commentTop, commentRight, commentBottom, 0, 0);
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// manager->DrawSaveComment(SmallFont, CR_GOLD, commentLeft, commentTop, CleanYfac);
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manager->DrawSaveComment(SmallFont, CR_GOLD, commentLeft, commentTop, CleanYfac);
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// Draw file area
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V_DrawFrame (listboxLeft, listboxTop, listboxWidth, listboxHeight);
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@ -1008,232 +1051,6 @@ bool DLoadSaveMenu::MouseEvent(int type, int x, int y)
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return Super::MouseEvent(type, x, y);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DLoadSaveMenu::Responder (event_t *ev)
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{
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if (ev->type == EV_GUI_Event)
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{
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if (ev->subtype == EV_GUI_KeyDown)
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{
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if ((unsigned)Selected < manager->SavegameCount())
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{
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switch (ev->data1)
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{
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case GK_F1:
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manager->SetFileInfo(Selected);
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return true;
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case GK_DEL:
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case '\b':
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{
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FString EndString;
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EndString.Format("%s" TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\n%s",
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GStrings("MNU_DELETESG"), manager->GetSavegame(Selected)->SaveTitle.GetChars(), GStrings("PRESSYN"));
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M_StartMessage (EndString, 0);
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}
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return true;
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}
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}
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}
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else if (ev->subtype == EV_GUI_WheelUp)
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{
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if (TopItem > 0) TopItem--;
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return true;
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}
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else if (ev->subtype == EV_GUI_WheelDown)
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{
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if (TopItem < (int)manager->SavegameCount() - listboxRows) TopItem++;
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return true;
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}
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}
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return Super::Responder(ev);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class DSaveMenu : public DLoadSaveMenu
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{
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DECLARE_CLASS(DSaveMenu, DLoadSaveMenu)
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public:
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DSaveMenu(DMenu *parent = nullptr, DListMenuDescriptor *desc = nullptr);
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void OnDestroy() override;
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bool Responder (event_t *ev);
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bool MenuEvent (int mkey, bool fromcontroller);
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};
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IMPLEMENT_CLASS(DSaveMenu, false, false)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DSaveMenu::DSaveMenu(DMenu *parent, DListMenuDescriptor *desc)
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: DLoadSaveMenu(parent, desc)
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{
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manager->InsertNewSaveNode();
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TopItem = 0;
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Selected = manager->ExtractSaveData (-1);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DSaveMenu::OnDestroy()
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{
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if (manager->RemoveNewSaveNode())
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{
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Selected--;
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}
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Super::OnDestroy();
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DSaveMenu::MenuEvent (int mkey, bool fromcontroller)
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{
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if (Super::MenuEvent(mkey, fromcontroller))
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{
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return true;
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}
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if (Selected == -1)
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{
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return false;
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}
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if (mkey == MKEY_Enter)
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{
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const char *SavegameString = (Selected != 0)? manager->GetSavegame(Selected)->SaveTitle.GetChars() : "";
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mInput = new DTextEnterMenu(this, SavegameString, SAVESTRINGSIZE, 1, fromcontroller);
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M_ActivateMenu(mInput);
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mEntering = true;
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}
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else if (mkey == MKEY_Input)
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{
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mEntering = false;
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manager->DoSave(Selected, mInput->GetText());
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mInput = nullptr;
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}
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else if (mkey == MKEY_Abort)
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{
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mEntering = false;
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mInput = nullptr;
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DSaveMenu::Responder (event_t *ev)
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{
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if (ev->subtype == EV_GUI_KeyDown)
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{
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if (Selected != -1)
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{
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switch (ev->data1)
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{
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case GK_DEL:
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case '\b':
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// cannot delete 'new save game' item
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if (Selected == 0) return true;
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break;
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case 'N':
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Selected = TopItem = 0;
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manager->UnloadSaveData ();
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return true;
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}
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}
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}
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return Super::Responder(ev);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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class DLoadMenu : public DLoadSaveMenu
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{
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DECLARE_CLASS(DLoadMenu, DLoadSaveMenu)
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public:
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DLoadMenu(DMenu *parent = nullptr, DListMenuDescriptor *desc = nullptr);
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bool MenuEvent (int mkey, bool fromcontroller);
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};
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IMPLEMENT_CLASS(DLoadMenu, false, false)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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DLoadMenu::DLoadMenu(DMenu *parent, DListMenuDescriptor *desc)
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: DLoadSaveMenu(parent, desc)
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{
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TopItem = 0;
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Selected = manager->ExtractSaveData (-1);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DLoadMenu::MenuEvent (int mkey, bool fromcontroller)
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{
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if (Super::MenuEvent(mkey, fromcontroller))
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{
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return true;
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}
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if (Selected == -1 || manager->SavegameCount() == 0)
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{
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return false;
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}
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if (mkey == MKEY_Enter)
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{
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manager->LoadSavegame(Selected);
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return true;
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}
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return false;
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}
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DEFINE_FIELD(FSaveGameNode, SaveTitle);
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DEFINE_FIELD(FSaveGameNode, Filename);
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DEFINE_FIELD(FSaveGameNode, bOldVersion);
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