ZDRay lump loading adjustments

This commit is contained in:
Magnus Norddahl 2024-01-16 12:42:58 +01:00
commit ee7771f71f
8 changed files with 283 additions and 247 deletions

View file

@ -361,6 +361,12 @@ public:
return v;
}
float ReadFloat()
{
float v = 0.0f;
Read(&v, 4);
return v;
}
friend class FileSystem;
};

View file

@ -1,5 +1,6 @@
#include "hw_levelmesh.h"
#include "halffloat.h"
LevelMesh::LevelMesh()
{
@ -187,3 +188,105 @@ void LevelSubmesh::BuildTileSurfaceLists()
}
}
}
void LevelSubmesh::SetupTileTransforms()
{
for (auto& tile : LightmapTiles)
{
tile.SetupTileTransform(LMTextureSize);
}
}
void LevelSubmesh::PackLightmapAtlas(int lightmapStartIndex)
{
std::vector<LightmapTile*> sortedTiles;
sortedTiles.reserve(LightmapTiles.Size());
for (auto& tile : LightmapTiles)
{
sortedTiles.push_back(&tile);
}
std::sort(sortedTiles.begin(), sortedTiles.end(), [](LightmapTile* a, LightmapTile* b) { return a->AtlasLocation.Height != b->AtlasLocation.Height ? a->AtlasLocation.Height > b->AtlasLocation.Height : a->AtlasLocation.Width > b->AtlasLocation.Width; });
RectPacker packer(LMTextureSize, LMTextureSize, RectPacker::Spacing(0));
for (LightmapTile* tile : sortedTiles)
{
int sampleWidth = tile->AtlasLocation.Width;
int sampleHeight = tile->AtlasLocation.Height;
auto result = packer.insert(sampleWidth, sampleHeight);
int x = result.pos.x, y = result.pos.y;
tile->AtlasLocation.X = x;
tile->AtlasLocation.Y = y;
tile->AtlasLocation.ArrayIndex = lightmapStartIndex + (int)result.pageIndex;
}
LMTextureCount = (int)packer.getNumPages();
// Calculate final texture coordinates
for (int i = 0, count = GetSurfaceCount(); i < count; i++)
{
auto surface = GetSurface(i);
if (surface->LightmapTileIndex >= 0)
{
const LightmapTile& tile = LightmapTiles[surface->LightmapTileIndex];
for (int i = 0; i < surface->MeshLocation.NumVerts; i++)
{
auto& vertex = Mesh.Vertices[surface->MeshLocation.StartVertIndex + i];
FVector2 uv = tile.ToUV(vertex.fPos(), (float)LMTextureSize);
vertex.lu = uv.X;
vertex.lv = uv.Y;
vertex.lindex = (float)tile.AtlasLocation.ArrayIndex;
}
}
}
#if 0 // Debug atlas tile locations:
float colors[30] =
{
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
1.0f, 1.0f, 0.0f,
0.0f, 1.0f, 1.0f,
1.0f, 0.0f, 1.0f,
0.5f, 0.0f, 0.0f,
0.0f, 0.5f, 0.0f,
0.5f, 0.5f, 0.0f,
0.0f, 0.5f, 0.5f,
0.5f, 0.0f, 0.5f
};
LMTextureData.Resize(LMTextureSize * LMTextureSize * LMTextureCount * 3);
uint16_t* pixels = LMTextureData.Data();
for (LightmapTile& tile : LightmapTiles)
{
tile.NeedsUpdate = false;
int index = tile.Binding.TypeIndex;
float* color = colors + (index % 10) * 3;
int x = tile.AtlasLocation.X;
int y = tile.AtlasLocation.Y;
int w = tile.AtlasLocation.Width;
int h = tile.AtlasLocation.Height;
for (int yy = y; yy < y + h; yy++)
{
uint16_t* line = pixels + tile.AtlasLocation.ArrayIndex * LMTextureSize * LMTextureSize + yy * LMTextureSize * 3;
for (int xx = x; xx < x + w; xx++)
{
float gray = (yy - y) / (float)h;
line[xx * 3] = floatToHalf(color[0] * gray);
line[xx * 3 + 1] = floatToHalf(color[1] * gray);
line[xx * 3 + 2] = floatToHalf(color[2] * gray);
}
}
}
for (int i = 0, count = GetSurfaceCount(); i < count; i++)
{
auto surface = GetSurface(i);
surface->AlwaysUpdate = false;
}
#endif
}

View file

@ -13,6 +13,9 @@
#include "hw_surfaceuniforms.h"
#include <memory>
#include <dp_rect_pack.h>
typedef dp::rect_pack::RectPacker<int> RectPacker;
struct LevelMeshTileStats;
struct LevelSubmeshDrawRange
@ -61,9 +64,8 @@ public:
void UpdateCollision();
void GatherTilePixelStats(LevelMeshTileStats& stats);
void BuildTileSurfaceLists();
private:
FVector2 ToUV(const FVector3& vert, const LightmapTile* tile);
void SetupTileTransforms();
void PackLightmapAtlas(int lightmapStartIndex);
};
class LevelMesh

View file

@ -69,4 +69,96 @@ struct LightmapTile
float v = (AtlasLocation.Y + (localPos | Transform.ProjLocalToV)) / textureSize;
return FVector2(u, v);
}
enum PlaneAxis
{
AXIS_YZ = 0,
AXIS_XZ,
AXIS_XY
};
static PlaneAxis BestAxis(const FVector4& p)
{
float na = fabs(float(p.X));
float nb = fabs(float(p.Y));
float nc = fabs(float(p.Z));
// figure out what axis the plane lies on
if (na >= nb && na >= nc)
{
return AXIS_YZ;
}
else if (nb >= na && nb >= nc)
{
return AXIS_XZ;
}
return AXIS_XY;
}
void SetupTileTransform(int textureSize)
{
BBox bounds = Bounds;
// round off dimensions
FVector3 roundedSize;
for (int i = 0; i < 3; i++)
{
bounds.min[i] = SampleDimension * (floor(bounds.min[i] / SampleDimension) - 1);
bounds.max[i] = SampleDimension * (ceil(bounds.max[i] / SampleDimension) + 1);
roundedSize[i] = (bounds.max[i] - bounds.min[i]) / SampleDimension;
}
FVector3 tCoords[2] = { FVector3(0.0f, 0.0f, 0.0f), FVector3(0.0f, 0.0f, 0.0f) };
PlaneAxis axis = BestAxis(Plane);
int width;
int height;
switch (axis)
{
default:
case AXIS_YZ:
width = (int)roundedSize.Y;
height = (int)roundedSize.Z;
tCoords[0].Y = 1.0f / SampleDimension;
tCoords[1].Z = 1.0f / SampleDimension;
break;
case AXIS_XZ:
width = (int)roundedSize.X;
height = (int)roundedSize.Z;
tCoords[0].X = 1.0f / SampleDimension;
tCoords[1].Z = 1.0f / SampleDimension;
break;
case AXIS_XY:
width = (int)roundedSize.X;
height = (int)roundedSize.Y;
tCoords[0].X = 1.0f / SampleDimension;
tCoords[1].Y = 1.0f / SampleDimension;
break;
}
// clamp width
if (width > textureSize - 2)
{
tCoords[0] *= ((float)(textureSize - 2) / (float)width);
width = (textureSize - 2);
}
// clamp height
if (height > textureSize - 2)
{
tCoords[1] *= ((float)(textureSize - 2) / (float)height);
height = (textureSize - 2);
}
Transform.TranslateWorldToLocal = bounds.min;
Transform.ProjLocalToU = tCoords[0];
Transform.ProjLocalToV = tCoords[1];
AtlasLocation.Width = width;
AtlasLocation.Height = height;
}
};

View file

@ -3012,7 +3012,14 @@ void MapLoader::InitLevelMesh(MapData* map)
Level->levelMesh = new DoomLevelMesh(*Level);
// Lightmap binding/loading
LoadLightmap(map);
if (!LoadLightmap(map))
{
if (Level->lightmaps)
{
Level->levelMesh->StaticMesh->SetupTileTransforms();
Level->levelMesh->StaticMesh->PackLightmapAtlas(0);
}
}
}
bool MapLoader::LoadLightmap(MapData* map)
@ -3025,12 +3032,12 @@ bool MapLoader::LoadLightmap(MapData* map)
return false;
int version = fr.ReadInt32();
if (version < 2)
if (version < 3)
{
Printf(PRINT_HIGH, "LoadLightmap: This is an old unsupported version of the lightmap lump. Please rebuild the map with a newer version of zdray.\n");
return false;
}
else if (version != 2)
else if (version != 3)
{
Printf(PRINT_HIGH, "LoadLightmap: unsupported lightmap lump version\n");
return false;
@ -3038,14 +3045,13 @@ bool MapLoader::LoadLightmap(MapData* map)
uint32_t numTiles = fr.ReadUInt32();
uint32_t numTexPixels = fr.ReadUInt32();
uint32_t numTexCoords = fr.ReadUInt32(); // To do: remove from a future version of the format. We don't need this.
if (developer >= 5)
{
Printf("LoadLightmap: Tiles: %u, Pixels: %u, UVs: %u\n", numTiles, numTexPixels, numTexCoords);
Printf("LoadLightmap: Tiles: %u, Pixels: %u\n", numTiles, numTexPixels);
}
if (numTiles == 0 || numTexCoords == 0 || numTexPixels == 0)
if (numTiles == 0 || numTexPixels == 0)
return false;
int errors = 0;
@ -3058,9 +3064,9 @@ bool MapLoader::LoadLightmap(MapData* map)
uint32_t controlSector; // 0xFFFFFFFF is none
uint16_t width, height; // in pixels
uint32_t pixelsOffset; // offset in pixels array
uint32_t uvCount, uvOffset;
DoomLevelMeshSurface* targetSurface;
FVector3 translateWorldToLocal;
FVector3 projLocalToU;
FVector3 projLocalToV;
};
TArray<TileEntry> tileEntries;
@ -3076,8 +3082,15 @@ bool MapLoader::LoadLightmap(MapData* map)
entry.width = fr.ReadUInt16();
entry.height = fr.ReadUInt16();
entry.pixelsOffset = fr.ReadUInt32();
entry.uvCount = fr.ReadUInt32();
entry.uvOffset = fr.ReadUInt32();
entry.translateWorldToLocal.X = fr.ReadFloat();
entry.translateWorldToLocal.Y = fr.ReadFloat();
entry.translateWorldToLocal.Z = fr.ReadFloat();
entry.projLocalToU.X = fr.ReadFloat();
entry.projLocalToU.Y = fr.ReadFloat();
entry.projLocalToU.Z = fr.ReadFloat();
entry.projLocalToV.X = fr.ReadFloat();
entry.projLocalToV.Y = fr.ReadFloat();
entry.projLocalToV.Z = fr.ReadFloat();
}
// Load pixels
@ -3086,18 +3099,9 @@ bool MapLoader::LoadLightmap(MapData* map)
uint8_t* data = (uint8_t*)&textureData[0];
fr.Read(data, numTexPixels * 3 * sizeof(uint16_t));
// Load texture coordinates
// TArray<FVector2> zdrayUvs;
// zdrayUvs.Resize(numTexCoords);
// fr.Read(&zdrayUvs[0], numTexCoords * 2 * sizeof(float));
auto submesh = Level->levelMesh->StaticMesh.get();
const auto textureSize = submesh->LMTextureSize;
// Start with empty lightmap textures
submesh->LMTextureData.Resize(submesh->LMTextureCount * textureSize * textureSize * 3);
memset(submesh->LMTextureData.Data(), 0, submesh->LMTextureData.Size() * sizeof(uint16_t));
// Create lookup for finding tiles
std::map<LightmapTileBinding, LightmapTile*> levelTiles;
for (LightmapTile& tile : submesh->LightmapTiles)
@ -3105,7 +3109,8 @@ bool MapLoader::LoadLightmap(MapData* map)
levelTiles[tile.Binding] = &tile;
}
// Bind tiles and copy their pixels to the texture
// Bind tiles and use the lump's tile transform
TArray<std::pair<const TileEntry*, LightmapTile*>> foundBindings;
for (const TileEntry& entry : tileEntries)
{
LightmapTileBinding binding;
@ -3122,34 +3127,58 @@ bool MapLoader::LoadLightmap(MapData* map)
continue;
}
LightmapTile* tile = it->second;
// To do: add transform info to the lump so that we can stretch the pixels as the lump lightmapper might be using fixed point coordinates that could cause alignment issues
if (tile->AtlasLocation.Width != entry.width || tile->AtlasLocation.Height != entry.height)
if (entry.width == 0 || entry.height == 0)
{
if (errors < 10 && developer >= 1)
Printf("Lightmap tile size mismatch (type = %d, index = %d, control sector = %d)\n", entry.type, entry.typeIndex, entry.controlSector);
Printf("Invalid lightmap tile found (type = %d, index = %d, control sector = %d)\n", entry.type, entry.typeIndex, entry.controlSector);
errors++;
continue;
}
const uint16_t* src = textureData.Data() + entry.pixelsOffset;
LightmapTile* tile = it->second;
tile->AtlasLocation.Width = entry.width;
tile->AtlasLocation.Height = entry.height;
tile->Transform.TranslateWorldToLocal = entry.translateWorldToLocal;
tile->Transform.ProjLocalToU = entry.projLocalToU;
tile->Transform.ProjLocalToV = entry.projLocalToV;
tile->NeedsUpdate = false;
foundBindings.Push({ &entry, tile });
}
// Setup the tile transform for any tile missing in the lump (shouldn't be any, but if there are we let the lightmapper bake them)
for (auto& tile : submesh->LightmapTiles)
{
if (tile.NeedsUpdate)
tile.SetupTileTransform(submesh->LMTextureSize);
}
// Place all tiles in atlas textures
submesh->PackLightmapAtlas(0);
// Start with empty lightmap textures
submesh->LMTextureData.Resize(submesh->LMTextureCount * textureSize * textureSize * 3);
memset(submesh->LMTextureData.Data(), 0, submesh->LMTextureData.Size() * sizeof(uint16_t));
// Copy tile pixels to the texture
for (auto& binding : foundBindings)
{
const TileEntry* entry = binding.first;
LightmapTile* tile = binding.second;
const uint16_t* src = textureData.Data() + entry->pixelsOffset;
uint16_t* dst = &submesh->LMTextureData[tile->AtlasLocation.ArrayIndex * textureSize * textureSize * 3];
int destx = tile->AtlasLocation.X;
int desty = tile->AtlasLocation.Y;
int width = tile->AtlasLocation.Width;
int height = tile->AtlasLocation.Height;
int x = tile->AtlasLocation.X;
int y = tile->AtlasLocation.Y;
int w = tile->AtlasLocation.Width;
int h = tile->AtlasLocation.Height;
for (int yy = 0; yy < w; yy++)
for (int yy = 0; yy < height; yy++)
{
const uint16_t* srcline = src + yy * w * 3;
uint16_t* dstline = dst + (x + yy * textureSize) * 3;
for (int xx = 0, end = w * 3; xx < end; xx++)
{
dstline[xx] = srcline[xx];
}
uint16_t* dstline = dst + (destx + (desty + yy) * textureSize) * 3;
const uint16_t* srcline = src + yy * (width * 3);
memcpy(dstline, srcline, width * 6);
}
tile->NeedsUpdate = false;

View file

@ -154,7 +154,12 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals& doomMap)
void DoomLevelMesh::BeginFrame(FLevelLocals& doomMap)
{
static_cast<DoomLevelSubmesh*>(DynamicMesh.get())->Update(doomMap, static_cast<DoomLevelSubmesh*>(StaticMesh.get())->LMTextureCount);
static_cast<DoomLevelSubmesh*>(DynamicMesh.get())->Update(doomMap);
if (doomMap.lightmaps)
{
DynamicMesh->SetupTileTransforms();
DynamicMesh->PackLightmapAtlas(StaticMesh->LMTextureCount);
}
}
bool DoomLevelMesh::TraceSky(const FVector3& start, FVector3 direction, float dist)

View file

@ -7,7 +7,6 @@
#include "c_dispatch.h"
#include "g_levellocals.h"
#include "a_dynlight.h"
#include "halffloat.h"
#include "hw_renderstate.h"
#include "hw_vertexbuilder.h"
#include "hwrenderer/scene/hw_drawstructs.h"
@ -32,12 +31,10 @@ DoomLevelSubmesh::DoomLevelSubmesh(DoomLevelMesh* mesh, FLevelLocals& doomMap, b
SortIndexes();
BuildTileSurfaceLists();
UpdateCollision();
if (doomMap.lightmaps)
PackLightmapAtlas(doomMap, 0);
}
}
void DoomLevelSubmesh::Update(FLevelLocals& doomMap, int lightmapStartIndex)
void DoomLevelSubmesh::Update(FLevelLocals& doomMap)
{
if (!StaticMesh)
{
@ -49,9 +46,6 @@ void DoomLevelSubmesh::Update(FLevelLocals& doomMap, int lightmapStartIndex)
SortIndexes();
BuildTileSurfaceLists();
UpdateCollision();
if (doomMap.lightmaps)
PackLightmapAtlas(doomMap, lightmapStartIndex);
}
}
@ -170,11 +164,6 @@ void DoomLevelSubmesh::CreateStaticSurfaces(FLevelLocals& doomMap)
state.SetRenderStyle(STYLE_Normal);
}
}
for (auto& tile : LightmapTiles)
{
SetupTileTransform(LMTextureSize, LMTextureSize, tile);
}
}
void DoomLevelSubmesh::CreateWallSurface(side_t* side, HWWallDispatcher& disp, MeshBuilder& state, std::map<LightmapTileBinding, int>& bindings, TArray<HWWall>& list, bool isSky, bool translucent)
@ -620,98 +609,6 @@ void DoomLevelSubmesh::SetSideLightmap(DoomLevelMeshSurface* surface)
}
}
void DoomLevelSubmesh::PackLightmapAtlas(FLevelLocals& doomMap, int lightmapStartIndex)
{
std::vector<LightmapTile*> sortedTiles;
sortedTiles.reserve(LightmapTiles.Size());
for (auto& tile : LightmapTiles)
{
sortedTiles.push_back(&tile);
}
std::sort(sortedTiles.begin(), sortedTiles.end(), [](LightmapTile* a, LightmapTile* b) { return a->AtlasLocation.Height != b->AtlasLocation.Height ? a->AtlasLocation.Height > b->AtlasLocation.Height : a->AtlasLocation.Width > b->AtlasLocation.Width; });
RectPacker packer(LMTextureSize, LMTextureSize, RectPacker::Spacing(0));
for (LightmapTile* tile : sortedTiles)
{
int sampleWidth = tile->AtlasLocation.Width;
int sampleHeight = tile->AtlasLocation.Height;
auto result = packer.insert(sampleWidth, sampleHeight);
int x = result.pos.x, y = result.pos.y;
tile->AtlasLocation.X = x;
tile->AtlasLocation.Y = y;
tile->AtlasLocation.ArrayIndex = lightmapStartIndex + (int)result.pageIndex;
}
LMTextureCount = (int)packer.getNumPages();
// Calculate final texture coordinates
for (auto& surface : Surfaces)
{
if (surface.LightmapTileIndex >= 0)
{
const LightmapTile& tile = LightmapTiles[surface.LightmapTileIndex];
for (int i = 0; i < surface.MeshLocation.NumVerts; i++)
{
auto& vertex = Mesh.Vertices[surface.MeshLocation.StartVertIndex + i];
FVector2 uv = tile.ToUV(vertex.fPos(), (float)LMTextureSize);
vertex.lu = uv.X;
vertex.lv = uv.Y;
vertex.lindex = (float)tile.AtlasLocation.ArrayIndex;
}
}
}
#if 0 // Debug atlas tile locations:
float colors[30] =
{
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
1.0f, 1.0f, 0.0f,
0.0f, 1.0f, 1.0f,
1.0f, 0.0f, 1.0f,
0.5f, 0.0f, 0.0f,
0.0f, 0.5f, 0.0f,
0.5f, 0.5f, 0.0f,
0.0f, 0.5f, 0.5f,
0.5f, 0.0f, 0.5f
};
LMTextureData.Resize(LMTextureSize * LMTextureSize * LMTextureCount * 3);
uint16_t* pixels = LMTextureData.Data();
for (LightmapTile& tile : LightmapTiles)
{
tile.NeedsUpdate = false;
int index = tile.Binding.TypeIndex;
float* color = colors + (index % 10) * 3;
int x = tile.AtlasLocation.X;
int y = tile.AtlasLocation.Y;
int w = tile.AtlasLocation.Width;
int h = tile.AtlasLocation.Height;
for (int yy = y; yy < y + h; yy++)
{
uint16_t* line = pixels + tile.AtlasLocation.ArrayIndex * LMTextureSize * LMTextureSize + yy * LMTextureSize * 3;
for (int xx = x; xx < x + w; xx++)
{
float gray = (yy - y) / (float)h;
line[xx * 3] = floatToHalf(color[0] * gray);
line[xx * 3 + 1] = floatToHalf(color[1] * gray);
line[xx * 3 + 2] = floatToHalf(color[2] * gray);
}
}
}
for (DoomLevelMeshSurface& surf : Surfaces)
{
surf.AlwaysUpdate = false;
}
#endif
}
BBox DoomLevelSubmesh::GetBoundsFromSurface(const LevelMeshSurface& surface) const
{
BBox bounds;
@ -728,88 +625,3 @@ BBox DoomLevelSubmesh::GetBoundsFromSurface(const LevelMeshSurface& surface) con
}
return bounds;
}
DoomLevelSubmesh::PlaneAxis DoomLevelSubmesh::BestAxis(const FVector4& p)
{
float na = fabs(float(p.X));
float nb = fabs(float(p.Y));
float nc = fabs(float(p.Z));
// figure out what axis the plane lies on
if (na >= nb && na >= nc)
{
return AXIS_YZ;
}
else if (nb >= na && nb >= nc)
{
return AXIS_XZ;
}
return AXIS_XY;
}
void DoomLevelSubmesh::SetupTileTransform(int lightMapTextureWidth, int lightMapTextureHeight, LightmapTile& tile)
{
BBox bounds = tile.Bounds;
// round off dimensions
FVector3 roundedSize;
for (int i = 0; i < 3; i++)
{
bounds.min[i] = tile.SampleDimension * (floor(bounds.min[i] / tile.SampleDimension) - 1);
bounds.max[i] = tile.SampleDimension * (ceil(bounds.max[i] / tile.SampleDimension) + 1);
roundedSize[i] = (bounds.max[i] - bounds.min[i]) / tile.SampleDimension;
}
FVector3 tCoords[2] = { FVector3(0.0f, 0.0f, 0.0f), FVector3(0.0f, 0.0f, 0.0f) };
PlaneAxis axis = BestAxis(tile.Plane);
int width;
int height;
switch (axis)
{
default:
case AXIS_YZ:
width = (int)roundedSize.Y;
height = (int)roundedSize.Z;
tCoords[0].Y = 1.0f / tile.SampleDimension;
tCoords[1].Z = 1.0f / tile.SampleDimension;
break;
case AXIS_XZ:
width = (int)roundedSize.X;
height = (int)roundedSize.Z;
tCoords[0].X = 1.0f / tile.SampleDimension;
tCoords[1].Z = 1.0f / tile.SampleDimension;
break;
case AXIS_XY:
width = (int)roundedSize.X;
height = (int)roundedSize.Y;
tCoords[0].X = 1.0f / tile.SampleDimension;
tCoords[1].Y = 1.0f / tile.SampleDimension;
break;
}
// clamp width
if (width > lightMapTextureWidth - 2)
{
tCoords[0] *= ((float)(lightMapTextureWidth - 2) / (float)width);
width = (lightMapTextureWidth - 2);
}
// clamp height
if (height > lightMapTextureHeight - 2)
{
tCoords[1] *= ((float)(lightMapTextureHeight - 2) / (float)height);
height = (lightMapTextureHeight - 2);
}
tile.Transform.TranslateWorldToLocal = bounds.min;
tile.Transform.ProjLocalToU = tCoords[0];
tile.Transform.ProjLocalToV = tCoords[1];
tile.AtlasLocation.Width = width;
tile.AtlasLocation.Height = height;
}

View file

@ -7,12 +7,9 @@
#include "vectors.h"
#include "r_defs.h"
#include "bounds.h"
#include <dp_rect_pack.h>
#include <set>
#include <map>
typedef dp::rect_pack::RectPacker<int> RectPacker;
struct FLevelLocals;
struct FPolyObj;
struct HWWallDispatcher;
@ -36,7 +33,7 @@ class DoomLevelSubmesh : public LevelSubmesh
public:
DoomLevelSubmesh(DoomLevelMesh* mesh, FLevelLocals& doomMap, bool staticMesh);
void Update(FLevelLocals& doomMap, int lightmapStartIndex);
void Update(FLevelLocals& doomMap);
LevelMeshSurface* GetSurface(int index) override { return &Surfaces[index]; }
unsigned int GetSurfaceIndex(const LevelMeshSurface* surface) const override { return (unsigned int)(ptrdiff_t)(static_cast<const DoomLevelMeshSurface*>(surface) - Surfaces.Data()); }
@ -61,19 +58,9 @@ private:
void CreateFlatSurface(HWFlatDispatcher& disp, MeshBuilder& state, std::map<LightmapTileBinding, int>& bindings, TArray<HWFlat>& list, bool isSky = false);
void LinkSurfaces(FLevelLocals& doomMap);
void PackLightmapAtlas(FLevelLocals& doomMap, int lightmapStartIndex);
enum PlaneAxis
{
AXIS_YZ = 0,
AXIS_XZ,
AXIS_XY
};
static PlaneAxis BestAxis(const FVector4& p);
BBox GetBoundsFromSurface(const LevelMeshSurface& surface) const;
void SetupTileTransform(int lightMapTextureWidth, int lightMapTextureHeight, LightmapTile& tile);
int AddSurfaceToTile(const DoomLevelMeshSurface& surf, std::map<LightmapTileBinding, int>& bindings);
int GetSampleDimension(const DoomLevelMeshSurface& surf);