Fixed: Light levels outside the range [0,255] really do matter.

SVN r3223 (trunk)
This commit is contained in:
Randy Heit 2011-06-11 23:58:33 +00:00
commit ee8ca0de87
11 changed files with 97 additions and 48 deletions

View file

@ -320,7 +320,7 @@ int GetFloorLight (const sector_t *sec)
}
else
{
return clamp (sec->lightlevel + sec->GetPlaneLight(sector_t::floor), 0, 255);
return sector_t::ClampLight(sec->lightlevel + sec->GetPlaneLight(sector_t::floor));
}
}
@ -332,7 +332,7 @@ int GetCeilingLight (const sector_t *sec)
}
else
{
return clamp (sec->lightlevel + sec->GetPlaneLight(sector_t::ceiling), 0, 255);
return sector_t::ClampLight(sec->lightlevel + sec->GetPlaneLight(sector_t::ceiling));
}
}