- print out FriendlySeeBlocks on 'info' ccmd

- not setting FriendlySeeBlocks on UDMF now causes the actor to use its ZScript default
This commit is contained in:
Rachael Alexanderson 2018-01-09 15:48:19 -05:00
commit ee9736fbb3
2 changed files with 4 additions and 2 deletions

View file

@ -1831,7 +1831,7 @@ void P_LoadThings2 (MapData * map)
mti[i].Alpha = -1;
mti[i].Health = 1;
mti[i].FloatbobPhase = -1;
mti[i].friendlyseeblocks = 10;
mti[i].friendlyseeblocks = -1;
}
delete[] mtp;
}