This commit is contained in:
Ricardo Luís Vaz Silva 2025-04-29 08:14:34 -03:00
commit eee9382d88

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@ -41,21 +41,21 @@ const char *GetVersionString();
/** Lots of different version numbers **/
#define VERSIONSTR "4.15pre"
#define VERSIONSTR "4.14.2"
// The version as seen in the Windows resource
#define RC_FILEVERSION 4,14,9999,0
#define RC_PRODUCTVERSION 4,14,9999,0
#define RC_FILEVERSION 4,14,2,0
#define RC_PRODUCTVERSION 4,14,2,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning.
#define VER_MAJOR 4
#define VER_MINOR 15
#define VER_REVISION 0
#define VER_MINOR 14
#define VER_REVISION 2
// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
#define ENG_MAJOR 4
#define ENG_MINOR 15
#define ENG_REVISION 0
#define ENG_MINOR 14
#define ENG_REVISION 2
// Version identifier for network games.
// Bump it every time you do a release unless you're certain you