WIP fake raytracer output
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4e57deaf33
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4 changed files with 32 additions and 4 deletions
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@ -10,6 +10,7 @@
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#include "g_levellocals.h"
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#include "common/rendering/vulkan/accelstructs/vk_lightmap.h"
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#include <vulkan/accelstructs/halffloat.h>
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CCMD(dumplevelmesh)
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{
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@ -511,11 +512,11 @@ int DoomLevelMesh::SetupLightmapUvs(int lightmapSize)
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hwSurface->boundsMax = surface.bounds.max;
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hwSurface->boundsMin = surface.bounds.min;
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// hwSurface->LightList = // TODO
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hwSurface->projLocalToU = surface.projLocalToU;
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hwSurface->projLocalToV = surface.projLocalToV;
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hwSurface->smoothingGroupIndex = -1;
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hwSurface->smoothingGroupIndex = 0;
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hwSurface->texHeight = surface.texHeight;
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hwSurface->texWidth = surface.texWidth;
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@ -524,6 +525,13 @@ int DoomLevelMesh::SetupLightmapUvs(int lightmapSize)
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hwSurface->texPixels.resize(surface.texWidth * surface.texHeight);
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for (auto& pixel : hwSurface->texPixels)
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{
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pixel.X = floatToHalf(0.0);
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pixel.X = floatToHalf(1.0);
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pixel.X = floatToHalf(0.0);
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}
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for (int i = 0; i < surface.numVerts; ++i)
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{
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hwSurface->verts.Push(MeshVertices[surface.startVertIndex + i]);
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@ -539,6 +547,18 @@ int DoomLevelMesh::SetupLightmapUvs(int lightmapSize)
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info.Sky = surface.bSky;
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surfaceInfo.Push(info);
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}
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{
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hwrenderer::SmoothingGroup smoothing;
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for (auto& surface : surfaces)
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{
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smoothing.surfaces.push_back(surface.get());
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}
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smoothingGroups.Push(std::move(smoothing));
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}
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std::sort(sortedSurfaces.begin(), sortedSurfaces.end(), [](Surface* a, Surface* b) { return a->texHeight != b->texHeight ? a->texHeight > b->texHeight : a->texWidth > b->texWidth; });
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