Fix some image transition errors
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4dbe9bacc0
commit
ef0fb85103
3 changed files with 5 additions and 5 deletions
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@ -22,7 +22,7 @@
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#include "vk_imagetransition.h"
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VkImageTransition& VkImageTransition::AddImage(VkTextureImage *image, VkImageLayout targetLayout, bool undefinedSrcLayout, int baseMipLevel, int levelCount)
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VkImageTransition& VkImageTransition::AddImage(VkTextureImage *image, VkImageLayout targetLayout, bool undefinedSrcLayout, int baseMipLevel, int levelCount, int baseArrayLayer, int layerCount)
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{
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if (image->Layout == targetLayout)
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return *this;
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@ -91,7 +91,7 @@ VkImageTransition& VkImageTransition::AddImage(VkTextureImage *image, VkImageLay
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I_FatalError("Unimplemented dst image layout transition\n");
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}
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barrier.AddImage(image->Image.get(), undefinedSrcLayout ? VK_IMAGE_LAYOUT_UNDEFINED : image->Layout, targetLayout, srcAccess, dstAccess, aspectMask, baseMipLevel, levelCount);
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barrier.AddImage(image->Image.get(), undefinedSrcLayout ? VK_IMAGE_LAYOUT_UNDEFINED : image->Layout, targetLayout, srcAccess, dstAccess, aspectMask, baseMipLevel, levelCount, baseArrayLayer, layerCount);
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needbarrier = true;
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image->Layout = targetLayout;
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return *this;
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@ -46,7 +46,7 @@ public:
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class VkImageTransition
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{
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public:
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VkImageTransition& AddImage(VkTextureImage *image, VkImageLayout targetLayout, bool undefinedSrcLayout, int baseMipLevel = 0, int levelCount = 1);
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VkImageTransition& AddImage(VkTextureImage *image, VkImageLayout targetLayout, bool undefinedSrcLayout, int baseMipLevel = 0, int levelCount = 1, int baseArrayLayer = 0, int layerCount = 1);
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void Execute(VulkanCommandBuffer *cmdbuffer);
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private:
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@ -243,7 +243,7 @@ void VkTextureManager::CreateLightmap(int newLMTextureSize, int newLMTextureCoun
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stagingBuffer->Unmap();
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VkImageTransition()
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.AddImage(&Lightmap, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true, 0, count)
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.AddImage(&Lightmap, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true, 0, 1, 0, count)
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.Execute(cmdbuffer);
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VkBufferImageCopy region = {};
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@ -260,6 +260,6 @@ void VkTextureManager::CreateLightmap(int newLMTextureSize, int newLMTextureCoun
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}
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VkImageTransition()
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.AddImage(&Lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false, 0, count)
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.AddImage(&Lightmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false, 0, 1, 0, count)
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.Execute(cmdbuffer);
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}
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