- Converted teleport fog and destinations to DECORATE.
- AActor::PreExplode is gone now that the last item that was using it has been converted. - Converted the Sigil and the remaining things in a_strifeitems.cpp to DECORATE. SVN r1132 (trunk)
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23 changed files with 510 additions and 519 deletions
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@ -131,7 +131,11 @@ void A_Mushroom (AActor *actor)
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}
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if (spawntype == NULL) spawntype = PClass::FindClass("FatShot");
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A_Explode (actor); // First make normal explosion
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P_RadiusAttack (actor, actor->target, 128, 128, actor->DamageType, true);
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if (actor->z <= actor->floorz + (128<<FRACBITS))
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{
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P_HitFloor (actor);
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}
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// Now launch mushroom cloud
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AActor *target = Spawn("Mapspot", 0, 0, 0, NO_REPLACE); // We need something to aim at.
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