- Converted teleport fog and destinations to DECORATE.
- AActor::PreExplode is gone now that the last item that was using it has been converted. - Converted the Sigil and the remaining things in a_strifeitems.cpp to DECORATE. SVN r1132 (trunk)
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23 changed files with 510 additions and 519 deletions
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@ -2601,16 +2601,6 @@ void A_Explode (AActor *thing)
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}
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}
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void A_ExplodeAndAlert (AActor *thing)
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{
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A_Explode (thing);
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if (thing->target != NULL && thing->target->player != NULL)
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{
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validcount++;
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P_RecursiveSound (thing->Sector, thing->target, false, 0);
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}
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}
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bool CheckBossDeath (AActor *actor)
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{
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int i;
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