- Converted teleport fog and destinations to DECORATE.

- AActor::PreExplode is gone now that the last item that was using it has been converted.
- Converted the Sigil and the remaining things in a_strifeitems.cpp to DECORATE.


SVN r1132 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-08 19:47:18 +00:00
commit ef2c9243c5
23 changed files with 510 additions and 519 deletions

View file

@ -2601,16 +2601,6 @@ void A_Explode (AActor *thing)
}
}
void A_ExplodeAndAlert (AActor *thing)
{
A_Explode (thing);
if (thing->target != NULL && thing->target->player != NULL)
{
validcount++;
P_RecursiveSound (thing->Sector, thing->target, false, 0);
}
}
bool CheckBossDeath (AActor *actor)
{
int i;