- Converted teleport fog and destinations to DECORATE.
- AActor::PreExplode is gone now that the last item that was using it has been converted. - Converted the Sigil and the remaining things in a_strifeitems.cpp to DECORATE. SVN r1132 (trunk)
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23 changed files with 510 additions and 519 deletions
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@ -1890,7 +1890,7 @@ static void InventoryIcon (FScanner &sc, AInventory *defaults, Baggage &bag)
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// Don't print warnings if the item is for another game or if this is a shareware IWAD.
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// Strife's teaser doesn't contain all the icon graphics of the full game.
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if ((bag.Info->GameFilter == GAME_Any || bag.Info->GameFilter & gameinfo.gametype) &&
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!(gameinfo.flags&GI_SHAREWARE))
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!(gameinfo.flags&GI_SHAREWARE) && Wads.GetLumpFile(sc.LumpNum) != 0)
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{
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Printf("Icon '%s' for '%s' not found\n", sc.String, bag.Info->Class->TypeName.GetChars());
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}
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