- Converted teleport fog and destinations to DECORATE.

- AActor::PreExplode is gone now that the last item that was using it has been converted.
- Converted the Sigil and the remaining things in a_strifeitems.cpp to DECORATE.


SVN r1132 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-08 19:47:18 +00:00
commit ef2c9243c5
23 changed files with 510 additions and 519 deletions

View file

@ -1890,7 +1890,7 @@ static void InventoryIcon (FScanner &sc, AInventory *defaults, Baggage &bag)
// Don't print warnings if the item is for another game or if this is a shareware IWAD.
// Strife's teaser doesn't contain all the icon graphics of the full game.
if ((bag.Info->GameFilter == GAME_Any || bag.Info->GameFilter & gameinfo.gametype) &&
!(gameinfo.flags&GI_SHAREWARE))
!(gameinfo.flags&GI_SHAREWARE) && Wads.GetLumpFile(sc.LumpNum) != 0)
{
Printf("Icon '%s' for '%s' not found\n", sc.String, bag.Info->Class->TypeName.GetChars());
}